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*Dungeons & Dragons
Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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<blockquote data-quote="Alzrius" data-source="post: 8083110" data-attributes="member: 8461"><p>One tidbit that's worth noting was that, in the first volume of the <a href="https://www.drivethrurpg.com/product/17468/Wizards-Spell-Compendium-Vol-1-2e?affiliate_id=820">Wizard's Spell Compendium</a> for AD&D 2E (affiliate link), there was an optional rule that an Intelligence of 19 or higher would only allow a magic-user to know 24 spells per spell level (30 for an Intelligence of 20+, stating that only creatures of "quasi-divine" status or higher could learn more than that) rather than an unlimited number. Presumably it was put there so that the flood of new spells wouldn't be unbalancing for campaigns where a PC magic-user had managed to get a 19 or higher Int score.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8083110, member: 8461"] One tidbit that's worth noting was that, in the first volume of the [URL='https://www.drivethrurpg.com/product/17468/Wizards-Spell-Compendium-Vol-1-2e?affiliate_id=820']Wizard's Spell Compendium[/URL] for AD&D 2E (affiliate link), there was an optional rule that an Intelligence of 19 or higher would only allow a magic-user to know 24 spells per spell level (30 for an Intelligence of 20+, stating that only creatures of "quasi-divine" status or higher could learn more than that) rather than an unlimited number. Presumably it was put there so that the flood of new spells wouldn't be unbalancing for campaigns where a PC magic-user had managed to get a 19 or higher Int score. [/QUOTE]
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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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