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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8083295" data-attributes="member: 7023840"><p>A level 18 MU has, on average, 35 hit points ((11*2.5)+(7*1)=34.5</p><p></p><p>Level 18 is far beyond where most campaigns go. A red dragon, to use your example, does d8+d8+3d10= 25.5 on average, but up to 46 points of damage; easily enough to kill the MU outright (1e did not have death saves or negative hit points)- so in your example, the monster could output sufficient damage to kill a level 18 MU in one round.*</p><p></p><p>Moreover, level 18 MUs would be facing the cream of the crop- the equivalent of Dungeon Level 10. That was the "Arch Devil / Demon Prince / Elder Titan" category. Importantly, you wouldn't get a red dragon; you'd get two.</p><p></p><p>The point is that at any given time, if a MU was facing level-appropriate monsters (or NPCs), they would likely be <em>able to output sufficient damage </em>to kill him in a round. Not always. Sometimes you'd have to look at the monsters' extra abilities. But you were always a bad few dice away. And this is before getting into multiple monsters.</p><p></p><p>35 hit points isn't a whole heck of a lot for 18th level. The point I was making is that there were many ways to take 35 points of damage in a single round for an 18th level character. </p><p></p><p></p><p>*In this example, on rolls of 6 and 7 (d8s) and 10, 7, and 6 (d10), you were dead. That's not Yahtzee. And that's not taking into account the breath weapon, which was a much bigger problem.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8083295, member: 7023840"] A level 18 MU has, on average, 35 hit points ((11*2.5)+(7*1)=34.5 Level 18 is far beyond where most campaigns go. A red dragon, to use your example, does d8+d8+3d10= 25.5 on average, but up to 46 points of damage; easily enough to kill the MU outright (1e did not have death saves or negative hit points)- so in your example, the monster could output sufficient damage to kill a level 18 MU in one round.* Moreover, level 18 MUs would be facing the cream of the crop- the equivalent of Dungeon Level 10. That was the "Arch Devil / Demon Prince / Elder Titan" category. Importantly, you wouldn't get a red dragon; you'd get two. The point is that at any given time, if a MU was facing level-appropriate monsters (or NPCs), they would likely be [I]able to output sufficient damage [/I]to kill him in a round. Not always. Sometimes you'd have to look at the monsters' extra abilities. But you were always a bad few dice away. And this is before getting into multiple monsters. 35 hit points isn't a whole heck of a lot for 18th level. The point I was making is that there were many ways to take 35 points of damage in a single round for an 18th level character. *In this example, on rolls of 6 and 7 (d8s) and 10, 7, and 6 (d10), you were dead. That's not Yahtzee. And that's not taking into account the breath weapon, which was a much bigger problem. [/QUOTE]
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