Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Nerfing Wizards the Old Fashioned Way: Magic User in 1e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8083638" data-attributes="member: 6987520"><p>That isn't quite true IMO: it was just balanced in a different way. MUs were balanced more by being hard to keep alive and with very limiting spells at lower levels, but then stronger magic at higher levels made survival easier and allowed them to contribute much more over the course of a day.</p><p></p><p></p><p></p><p>Well, it is useful as it isn't hard to imagine how you would implement the concept. As you say, bringing back timing is the big part. A very simple option would be having an initiative modifier equal to the spell level (or maybe twice the spell level). So, if you were casting Fireball and your initiative was a 16, you would be "casting" from 16 to 14 and the spell happens on 13 (double level would be 16-11, spell finishes on 10). If anyone hits you while casting (not on the finishing number though) you make a concentration check or your spell is gone. You really don't even have to bring weapon speeds back in, but all these types of things are already variants in the 5E DMG.</p><p></p><p></p><p>Yeah, a lot of us played AD&D (1E and/or 2E) for decades, myself included, and we <em>always</em> used casting times and speed factors (especially in 2E when the concept was simplified) because they made sense. We never found it slowing or complex (1E sometimes, but once you "get it" it isn't that bad...), but obviously YMDV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I respectfully disagree. It did work, and it was fun. Otherwise, we wouldn't have kept playing it for nearly 30 years. Even when 3E came out, we tried it, thought it was "ok" but a bit cumbersome with feats, etc. then, so kept playing our 1E/2E hybrid instead. Different strokes for different folks, though. <em>shrug</em> I know a group who really liked the change when it went to the d20 system, and personally I preferred the d20 Star Wars the most--I felt it fit better than in D&D, for myself anyway...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8083638, member: 6987520"] That isn't quite true IMO: it was just balanced in a different way. MUs were balanced more by being hard to keep alive and with very limiting spells at lower levels, but then stronger magic at higher levels made survival easier and allowed them to contribute much more over the course of a day. Well, it is useful as it isn't hard to imagine how you would implement the concept. As you say, bringing back timing is the big part. A very simple option would be having an initiative modifier equal to the spell level (or maybe twice the spell level). So, if you were casting Fireball and your initiative was a 16, you would be "casting" from 16 to 14 and the spell happens on 13 (double level would be 16-11, spell finishes on 10). If anyone hits you while casting (not on the finishing number though) you make a concentration check or your spell is gone. You really don't even have to bring weapon speeds back in, but all these types of things are already variants in the 5E DMG. Yeah, a lot of us played AD&D (1E and/or 2E) for decades, myself included, and we [I]always[/I] used casting times and speed factors (especially in 2E when the concept was simplified) because they made sense. We never found it slowing or complex (1E sometimes, but once you "get it" it isn't that bad...), but obviously YMDV. :) I respectfully disagree. It did work, and it was fun. Otherwise, we wouldn't have kept playing it for nearly 30 years. Even when 3E came out, we tried it, thought it was "ok" but a bit cumbersome with feats, etc. then, so kept playing our 1E/2E hybrid instead. Different strokes for different folks, though. [I]shrug[/I] I know a group who really liked the change when it went to the d20 system, and personally I preferred the d20 Star Wars the most--I felt it fit better than in D&D, for myself anyway... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Nerfing Wizards the Old Fashioned Way: Magic User in 1e
Top