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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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<blockquote data-quote="Helldritch" data-source="post: 8083655" data-attributes="member: 6855114"><p>This was especially true in 1ed. As soon as you removed limitation, complains about M-U and casters in general were common. There were a few games where the DM asked me to come and check what was going wrong. Most of the times, it was exactly that. The removal of spell casting and memorization time and spell components. The rest of the time it was a bit too much powerful magic items at too low level.</p><p></p><p>Very often, I would Co-DM with their regular to bring a bit more understanding of the rules. It often set things straight and most players prefered it that way as casters kept their power but now these powers were more in line with what they should've been.</p><p></p><p>Yes, AD&D was not the best balanced game ever made. Remember that it was (with OD&D) the first RPG ever made. But strangely, it worked out most of the time in a strange balanced way even if on the surface the game did not seemed balanced at all. If you consider that most games never got past level 11-12, The fast pace that high level wizard were leveling was rarely reached. M-U were more often than not relegated to glass canons that needed protections. Clerics were second line backers with their healing spells and average melee power but straight up good AC. The unbalance came solely from the removal of limitations.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8083655, member: 6855114"] This was especially true in 1ed. As soon as you removed limitation, complains about M-U and casters in general were common. There were a few games where the DM asked me to come and check what was going wrong. Most of the times, it was exactly that. The removal of spell casting and memorization time and spell components. The rest of the time it was a bit too much powerful magic items at too low level. Very often, I would Co-DM with their regular to bring a bit more understanding of the rules. It often set things straight and most players prefered it that way as casters kept their power but now these powers were more in line with what they should've been. Yes, AD&D was not the best balanced game ever made. Remember that it was (with OD&D) the first RPG ever made. But strangely, it worked out most of the time in a strange balanced way even if on the surface the game did not seemed balanced at all. If you consider that most games never got past level 11-12, The fast pace that high level wizard were leveling was rarely reached. M-U were more often than not relegated to glass canons that needed protections. Clerics were second line backers with their healing spells and average melee power but straight up good AC. The unbalance came solely from the removal of limitations. [/QUOTE]
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