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Community
General Tabletop Discussion
*Dungeons & Dragons
Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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<blockquote data-quote="Hussar" data-source="post: 8084899" data-attributes="member: 22779"><p>I'd also point out a bit of an inconsistency here.</p><p></p><p>I mentioned that Paladins were limited to 10 magic items, thus, the expectation was that everyone else in the group would have more than ten magic items. It was pointed out that many PC's would have back up items - thus, more than 10 magic items. But, when I then point out that PC's have more powerful items, suddenly it's Monte Haul time and that groups would never see that many magic items?</p><p></p><p>So, which is it?</p><p></p><p>And, while all these house rules are cool and all, I thought we were discussing AD&D, not your home game. Wands don't explode if they are broken. There was nothing in the rules for that. I forget now if there was something specific to a necklace of missiles, so, that's possible, but, someone else would have to look it up. </p><p></p><p>As far as being ambushed or surrounded in an open field, yup, that means that someone done screwed the pooch there. No NPC outriders scouting your flanks? No dogs? No elves in the party? No rangers? Just how often are your AD&D parties getting surprised? </p><p></p><p>I dunno. When we played AD&D, we'd have 6-8 PC's, probably that many NPC henchmen and easily double that number in various other goodies - dogs, charmed stuff, animated dead depending on our alignment, and that's of course ignoring the umpteen other things you can do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8084899, member: 22779"] I'd also point out a bit of an inconsistency here. I mentioned that Paladins were limited to 10 magic items, thus, the expectation was that everyone else in the group would have more than ten magic items. It was pointed out that many PC's would have back up items - thus, more than 10 magic items. But, when I then point out that PC's have more powerful items, suddenly it's Monte Haul time and that groups would never see that many magic items? So, which is it? And, while all these house rules are cool and all, I thought we were discussing AD&D, not your home game. Wands don't explode if they are broken. There was nothing in the rules for that. I forget now if there was something specific to a necklace of missiles, so, that's possible, but, someone else would have to look it up. As far as being ambushed or surrounded in an open field, yup, that means that someone done screwed the pooch there. No NPC outriders scouting your flanks? No dogs? No elves in the party? No rangers? Just how often are your AD&D parties getting surprised? I dunno. When we played AD&D, we'd have 6-8 PC's, probably that many NPC henchmen and easily double that number in various other goodies - dogs, charmed stuff, animated dead depending on our alignment, and that's of course ignoring the umpteen other things you can do. [/QUOTE]
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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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