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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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<blockquote data-quote="Helldritch" data-source="post: 8085376" data-attributes="member: 6855114"><p>Only the staff of power and staff of the magi had the retributive strike ability. Of the other "charged" items, you are right. Only the necklace of missiles had risks attached to it.</p><p></p><p></p><p></p><p>They do. But remember that in 1ed, shields were good only for 3 attacks, not 3 opponents (large shields), 2 attacks for medium shields and only one attack for bucklers. Ring would not stack but could over ride an existing armor magical bonus.</p><p></p><p></p><p></p><p></p><p>It was not only 10 magical items but they were also specified: 1 Armor, 1 shield, 4 weapons and 4 others. Meaning that if you wanted a potion, you were down to 3 others... A lot harsher than what you make it seems. At least, munitions were counting as 1, no matter how many arrows/bolts you had.</p><p></p><p></p><p>Not us/me. Although the adventures of basic could be used by advanced as they were written, the reverse was not true. I would adapt basic "modules" for AD&D. (especially the NPCs).</p><p></p><p></p><p></p><p>You're absolutely right. It was assumed that you would not find all of them.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8085376, member: 6855114"] Only the staff of power and staff of the magi had the retributive strike ability. Of the other "charged" items, you are right. Only the necklace of missiles had risks attached to it. They do. But remember that in 1ed, shields were good only for 3 attacks, not 3 opponents (large shields), 2 attacks for medium shields and only one attack for bucklers. Ring would not stack but could over ride an existing armor magical bonus. It was not only 10 magical items but they were also specified: 1 Armor, 1 shield, 4 weapons and 4 others. Meaning that if you wanted a potion, you were down to 3 others... A lot harsher than what you make it seems. At least, munitions were counting as 1, no matter how many arrows/bolts you had. Not us/me. Although the adventures of basic could be used by advanced as they were written, the reverse was not true. I would adapt basic "modules" for AD&D. (especially the NPCs). You're absolutely right. It was assumed that you would not find all of them. [/QUOTE]
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