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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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<blockquote data-quote="Remathilis" data-source="post: 8085611" data-attributes="member: 7635"><p>If I may chortle a moment, I would like to point out that a lot of the "fall safes" of magic are largely absent in Basic D&D:</p><p></p><ul> <li data-xf-list-type="ul">There are no VSM notations. It is generally noted a caster must be able to speak and use his hands, but unless the spell itself calls for an object, general martial components are missing. In essence, nearly all Basic spells are VS only.</li> <li data-xf-list-type="ul">Memorization is one hour, regardless of caster and level. 36th level magic-user memorizing 9 spells of EACH level? 1 hour.</li> <li data-xf-list-type="ul">Casting times, like weapon speeds, don't exist. What does though, is an order of actions for each side: movement, missile, magic, melee in that order. Initiative is by sides normally too, so one side acts and then the other.</li> <li data-xf-list-type="ul">You still lose concentration automatically if hit or in less than calm conditions.</li> <li data-xf-list-type="ul">There is no roll to learn a spell; you find it, you learn it.</li> <li data-xf-list-type="ul">There is no limit on spell level usable based on ability score; 10 int magic-users can use 9th level spells. (Except wish; which has its own built in ability score requirements).</li> <li data-xf-list-type="ul">There is no rule for clerics being limited by thier immortal's power level or whims; memorize what you like cleric man!</li> <li data-xf-list-type="ul">magic resistance doesn't exist; though certain creatures are obviously immune to certain spells; and immortals have anti-magic ratings but they're near gods...</li> </ul><p></p><p>Yet I'd argue that Basic doesn't feel broken or anything like 3e on. It feels really similar to AD&D, though I will admit my own experience with 20+ level play is non-existent. </p><p></p><p>Still, makes me wonder how Basic kept spellcasting in check without all those limitations. [emoji848]</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8085611, member: 7635"] If I may chortle a moment, I would like to point out that a lot of the "fall safes" of magic are largely absent in Basic D&D: [LIST] [*]There are no VSM notations. It is generally noted a caster must be able to speak and use his hands, but unless the spell itself calls for an object, general martial components are missing. In essence, nearly all Basic spells are VS only. [*]Memorization is one hour, regardless of caster and level. 36th level magic-user memorizing 9 spells of EACH level? 1 hour. [*]Casting times, like weapon speeds, don't exist. What does though, is an order of actions for each side: movement, missile, magic, melee in that order. Initiative is by sides normally too, so one side acts and then the other. [*]You still lose concentration automatically if hit or in less than calm conditions. [*]There is no roll to learn a spell; you find it, you learn it. [*]There is no limit on spell level usable based on ability score; 10 int magic-users can use 9th level spells. (Except wish; which has its own built in ability score requirements). [*]There is no rule for clerics being limited by thier immortal's power level or whims; memorize what you like cleric man! [*]magic resistance doesn't exist; though certain creatures are obviously immune to certain spells; and immortals have anti-magic ratings but they're near gods... [/LIST] Yet I'd argue that Basic doesn't feel broken or anything like 3e on. It feels really similar to AD&D, though I will admit my own experience with 20+ level play is non-existent. Still, makes me wonder how Basic kept spellcasting in check without all those limitations. [emoji848] [/QUOTE]
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