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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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<blockquote data-quote="Hussar" data-source="post: 8087202" data-attributes="member: 22779"><p>3e had multiple issues that all kind of came together as a perfect storm.</p><p></p><p>1. MASSIVE spell lists. Even straight up PHB had an exhaustive spell list. Add in other supplements and you had literally hundreds of spells to choose from at any given level. The odds of something abusable slipping through were quite high.</p><p></p><p>2. The ability to manufacture magic items - wands and scrolls being the primary offenders here. Effectively, you could dump all your really situational spells that no one every memorized but could really change a situation if those circumstances came up onto scrolls. Dump your every day attack spells onto wands and now you effectively have no memorization limit.</p><p></p><p>3. Clerics gained MASSIVE firepower. Look at AD&D and Basic/Expert spells. Clerics had pretty much no directly offensive spells before what, 4th spell level? The shift from support to front line blaster was a massive change for clerics.</p><p></p><p>4. Meta-magic feats which could drastically alter effects. Extend spell (the one that made spells last longer) is a HUGE feat. You could get away with having things like Mage Armor or other defensive spells up, 100% of the time. All those low level utility spells could be stacked up higher and higher and then made to last pretty much as long as you wanted.</p><p></p><p>To me, this was the issue with casters. And, in 5e, most of these issues have been resolved - they scaled back the spell lists, no more of this all day spell business, and you cannot manufacture spell slots (wands/scrolls).</p></blockquote><p></p>
[QUOTE="Hussar, post: 8087202, member: 22779"] 3e had multiple issues that all kind of came together as a perfect storm. 1. MASSIVE spell lists. Even straight up PHB had an exhaustive spell list. Add in other supplements and you had literally hundreds of spells to choose from at any given level. The odds of something abusable slipping through were quite high. 2. The ability to manufacture magic items - wands and scrolls being the primary offenders here. Effectively, you could dump all your really situational spells that no one every memorized but could really change a situation if those circumstances came up onto scrolls. Dump your every day attack spells onto wands and now you effectively have no memorization limit. 3. Clerics gained MASSIVE firepower. Look at AD&D and Basic/Expert spells. Clerics had pretty much no directly offensive spells before what, 4th spell level? The shift from support to front line blaster was a massive change for clerics. 4. Meta-magic feats which could drastically alter effects. Extend spell (the one that made spells last longer) is a HUGE feat. You could get away with having things like Mage Armor or other defensive spells up, 100% of the time. All those low level utility spells could be stacked up higher and higher and then made to last pretty much as long as you wanted. To me, this was the issue with casters. And, in 5e, most of these issues have been resolved - they scaled back the spell lists, no more of this all day spell business, and you cannot manufacture spell slots (wands/scrolls). [/QUOTE]
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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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