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<blockquote data-quote="der_kluge" data-source="post: 1520215" data-attributes="member: 945"><p>I was in the FanCC oh so long ago, back when it first formed up under Bradley.</p><p></p><p>In those days, a lot of people left because they didn't understand the d20 license, and they didn't want to contribute to something where a publisher could use their work, and not even give them any credit for it, which is exactly what happened with Mongoose's Ultimate Book of Classes. </p><p></p><p>I would contend that the advent of electronic publishing, and the proliferation of d20 publishers has pretty much annihilated the entire netbook community. I left the FanCC because Thunderhead Games (now part of Mystic Eye Games) wanted me to write for them, and they were going to pay me money! So, it was obvious for me - continue to write for free for the FanCC, or write for money for a publisher. Hmmm..</p><p></p><p>Most people that have a bug to write can easily find a publisher willing to print their product. Good writers are hard to find, and I would contend that if you are a good writer, and you haven't found a publisher to write for yet, you just aren't looking hard enough.</p><p></p><p>That said, I think the FanCC is a noble thing, and they've put out some great stuff, but it does appear to have fallen by the wayside. I don't know if there is a central repository, or if books are still being worked on (yes, they do tend to take too long). I think it's a perfect example of what you get when you try to create a book by committee. My own book, the Netbook of Tinkering had more pages in it than anyone except for the netbook of feats. I told contributors when they joined my team that I had sole interest in the product, and that there was no guarantee that anyone they contributed to the product would make it into the product. In other words, I made it very clear that the product was my brainchild, and I alone would see it to fruition. This meant that I didn't have to bounce ideas off a committee, or review anything. It was just an imagination dump, and I added to it frequently.</p><p></p><p>Before 3e, netbooks were just collections of stuff off a website. Today, I can find just as many interesting monsters, spells, and PrCs off the House Rules forum than I find in any netbook.</p><p></p><p>Find a way to pull all that stuff out, format it, and present it to me, and then I'll be impressed.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1520215, member: 945"] I was in the FanCC oh so long ago, back when it first formed up under Bradley. In those days, a lot of people left because they didn't understand the d20 license, and they didn't want to contribute to something where a publisher could use their work, and not even give them any credit for it, which is exactly what happened with Mongoose's Ultimate Book of Classes. I would contend that the advent of electronic publishing, and the proliferation of d20 publishers has pretty much annihilated the entire netbook community. I left the FanCC because Thunderhead Games (now part of Mystic Eye Games) wanted me to write for them, and they were going to pay me money! So, it was obvious for me - continue to write for free for the FanCC, or write for money for a publisher. Hmmm.. Most people that have a bug to write can easily find a publisher willing to print their product. Good writers are hard to find, and I would contend that if you are a good writer, and you haven't found a publisher to write for yet, you just aren't looking hard enough. That said, I think the FanCC is a noble thing, and they've put out some great stuff, but it does appear to have fallen by the wayside. I don't know if there is a central repository, or if books are still being worked on (yes, they do tend to take too long). I think it's a perfect example of what you get when you try to create a book by committee. My own book, the Netbook of Tinkering had more pages in it than anyone except for the netbook of feats. I told contributors when they joined my team that I had sole interest in the product, and that there was no guarantee that anyone they contributed to the product would make it into the product. In other words, I made it very clear that the product was my brainchild, and I alone would see it to fruition. This meant that I didn't have to bounce ideas off a committee, or review anything. It was just an imagination dump, and I added to it frequently. Before 3e, netbooks were just collections of stuff off a website. Today, I can find just as many interesting monsters, spells, and PrCs off the House Rules forum than I find in any netbook. Find a way to pull all that stuff out, format it, and present it to me, and then I'll be impressed. [/QUOTE]
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