Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Netherese Ambush
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 6593631" data-attributes="member: 54629"><p>Yeah. I was originally thinking of using the mage NPC statblock, but I think I'll go with a warrior type instead plus some hired goons. And maybe I'll skip the teleporting in and out. That way, if the shade succeeds in kidnapping the Chosen, the other PCs can follow him and try to rescue their friend.</p><p></p><p>EDIT: How's this for a 5e Netherese Shade Knight?</p><p></p><p><strong>SHADE KNIGHT</strong></p><p><em>Medium humanoid (shade), neutral evil</em></p><p>AC 18 (plate)</p><p>HP 65 (10d8 + 20)</p><p>Init +2; Prof Bonus +3</p><p>Spd 30 ft</p><p>---</p><p>STR 16 DEX 12 CON 14 INT 11 WIS 11 CHA 15</p><p>---</p><p>Saves Con +5, Wis +3</p><p>Skills Stealth +7, Perception +3</p><p>Senses darkvision, passive Perception 13</p><p>Languages Common, Netherese</p><p>Challenge 5 (1,800 XP)</p><p>---</p><p><em><strong>Benighted Presence.</strong></em> Any nonmagical bright light within 10 feet of the knight is reduced to dim light.</p><p><em><strong>Brave.</strong></em> The knight has advantage on saving throws against being frightened.</p><p><em><strong>Regeneration.</strong></em> The knight regains 10 hit points at the start of its turn. If the knight takes radiant damage, this trait doesn't function at the start of the knight's next turn. The knight is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.</p><p><em><strong>Shadow Stealth.</strong></em> While in dim light or darkness, the knight can take the Hide action as a bonus action.<em></em></p><p><em><strong>Shadow Stride (Recharge 5-6).</strong></em> When the knight is in dim light or darkness, as a bonus action it can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness.</p><p></p><p>ACTIONS</p><p><strong><em>Multiattack.</em></strong> The knight makes two melee attacks.</p><p><em><strong>Greatsword.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6 + 3) slashing dmg.</p><p><em><strong>Leadership (1/Rest).</strong></em> For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.</p><p></p><p>REACTIONS</p><p><strong><em>Parry.</em></strong> The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.</p><p></p><p>I ran it through the custom monster guidelines in the DMG and got a defensive CR of 7 and an offensive CR of 3. Hope that's right.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6593631, member: 54629"] Yeah. I was originally thinking of using the mage NPC statblock, but I think I'll go with a warrior type instead plus some hired goons. And maybe I'll skip the teleporting in and out. That way, if the shade succeeds in kidnapping the Chosen, the other PCs can follow him and try to rescue their friend. EDIT: How's this for a 5e Netherese Shade Knight? [B]SHADE KNIGHT[/B] [I]Medium humanoid (shade), neutral evil[/I] AC 18 (plate) HP 65 (10d8 + 20) Init +2; Prof Bonus +3 Spd 30 ft --- STR 16 DEX 12 CON 14 INT 11 WIS 11 CHA 15 --- Saves Con +5, Wis +3 Skills Stealth +7, Perception +3 Senses darkvision, passive Perception 13 Languages Common, Netherese Challenge 5 (1,800 XP) --- [I][B]Benighted Presence.[/B][/I] Any nonmagical bright light within 10 feet of the knight is reduced to dim light. [I][B]Brave.[/B][/I] The knight has advantage on saving throws against being frightened. [I][B]Regeneration.[/B][/I] The knight regains 10 hit points at the start of its turn. If the knight takes radiant damage, this trait doesn't function at the start of the knight's next turn. The knight is destroyed only if it starts its turn with 0 hit points and doesn't regenerate. [I][B]Shadow Stealth.[/B][/I] While in dim light or darkness, the knight can take the Hide action as a bonus action.[I] [B]Shadow Stride (Recharge 5-6).[/B][/I] When the knight is in dim light or darkness, as a bonus action it can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. ACTIONS [B][I]Multiattack.[/I][/B] The knight makes two melee attacks. [I][B]Greatsword.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 10 (2d6 + 3) slashing dmg. [I][B]Leadership (1/Rest).[/B][/I] For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. REACTIONS [B][I]Parry.[/I][/B] The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. I ran it through the custom monster guidelines in the DMG and got a defensive CR of 7 and an offensive CR of 3. Hope that's right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Netherese Ambush
Top