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Netheril's Fall - First Impressions
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<blockquote data-quote="evildmguy" data-source="post: 9808671" data-attributes="member: 6092"><p>I agree! I hope all involved are having a fun discussion! I know I'm enjoying it!</p><p></p><p></p><p>I originally posted to this thread due to these two. I'm not calling them out or anything else. I'm merely saying that they were what inspired me to post to the thread, so thanks! </p><p></p><p>Going back to my posts, I wanted to point out that in canon, Netheril is treated as myth and legend to the average human commoner. I love the discussion we are having on elves and what they would know.</p><p></p><p>I completely agree! In my own world, Netheril had magical tomes that used illusions to create a work area. Think of a VR space for spells. It might be vellum or a metal disk where the illusion pops out and the wizard can "flip" through topics and store things in a 3D space, instead of 2D. Maybe even 4D? </p><p></p><p>Going back to the DLC itself, I have to say, I'm not interested as I read about it. As someone else said, I don't wants Netheril to be "today but more so!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> That's me, though. I want them to be very different and show that something was lost when Netheril fell. That there are parts of Netheril that were cool and worth examining and bringing back. </p><p></p><p>I think it's too easy for me to discount the "because elves." They live longer, have better memories, and are kewl. They are the vulcans to the humans. Elves had their chance at an empire in FR and it fell. Now it's humans turn. (Insert Star Trek VI. "They are dying." "Let them die!") </p><p></p><p>I don't like long lived races/species/ancestries in RPGs because for the duration that they are played that I have seen, the potential doesn't matter to the adventure at hand. I think it's tough to play a character that wants to think about things and ponder them from several angles before committing to an action. How did they get anything done? I get that to elves, humans must look as the orcs look to humans. These fast breeding, cretins that can't controls themselves and think they deserve the land. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> When everyone has to react to the one going the fastest, they all tend to start looking same-y after a while. </p><p></p><p>Thanks for the discussion!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 9808671, member: 6092"] I agree! I hope all involved are having a fun discussion! I know I'm enjoying it! I originally posted to this thread due to these two. I'm not calling them out or anything else. I'm merely saying that they were what inspired me to post to the thread, so thanks! Going back to my posts, I wanted to point out that in canon, Netheril is treated as myth and legend to the average human commoner. I love the discussion we are having on elves and what they would know. I completely agree! In my own world, Netheril had magical tomes that used illusions to create a work area. Think of a VR space for spells. It might be vellum or a metal disk where the illusion pops out and the wizard can "flip" through topics and store things in a 3D space, instead of 2D. Maybe even 4D? Going back to the DLC itself, I have to say, I'm not interested as I read about it. As someone else said, I don't wants Netheril to be "today but more so!" :D That's me, though. I want them to be very different and show that something was lost when Netheril fell. That there are parts of Netheril that were cool and worth examining and bringing back. I think it's too easy for me to discount the "because elves." They live longer, have better memories, and are kewl. They are the vulcans to the humans. Elves had their chance at an empire in FR and it fell. Now it's humans turn. (Insert Star Trek VI. "They are dying." "Let them die!") I don't like long lived races/species/ancestries in RPGs because for the duration that they are played that I have seen, the potential doesn't matter to the adventure at hand. I think it's tough to play a character that wants to think about things and ponder them from several angles before committing to an action. How did they get anything done? I get that to elves, humans must look as the orcs look to humans. These fast breeding, cretins that can't controls themselves and think they deserve the land. :D When everyone has to react to the one going the fastest, they all tend to start looking same-y after a while. Thanks for the discussion! [/QUOTE]
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