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Netheril's Fall - First Impressions
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<blockquote data-quote="evildmguy" data-source="post: 9809396" data-attributes="member: 6092"><p>Okay, that's inspiring! </p><p></p><p>A mythal/protective ward is failing and the bad guy will get the thing unless the PCs fix it. Perhaps it's done in stages. The ward is fine and the group goes and gets a Nether Scroll. Maybe they get clues to another one. As they head back, the ward is being assaulted and they have to sneak back in. Then use the Nether Scrolls to firm up the ward. </p><p></p><p>I'm also imagining the Nether Scrolls being reactive. They don't just have instructions to make a thing. They can examine a thing in front of them and tell you all about it including what is failing and how to fix it. That could be tough as the magic system isn't that detailed but maybe it needs a rare component, a very rare, and some uncommon ones. The defenders will hold off while the group goes to get what is needed, so there is a definite time limit. Depending when this happens in the campaign, maybe they already know where these things are and now have to figure out their route to get the components for the fix. </p><p></p><p>Normally, the Nether Scrolls are about order. They want to teach magic, after all. In bypassing the weave, and Mystra, though, when used in this fashion, the Nether Scroll is lost. It randomly teleports someplace else. They let one person in the group gain a benefit before moving on. </p><p></p><p></p><p>This is really good. Maybe the only mortal to ever read them all used them to ascend is Azuth? I like that the test to become a god of magic is to find the thing most associated with magic in Faerun. (I'm contrasting this to Paizo's Golarion which has the starstone test to become a god but of course it's "left up to each DM to decide what that means.")</p><p></p><p>I keep flip flopping on how I want to see magic defined. Sometimes I want magic like science. Do these things in this way with these ingredients and create the same thing every time. Other times, I want magic to be wonder. It's not a strict recipe to make an item but learning what the current magical conditions are. Equally, it could be that how things are made are personal. A potion of haste by caster A has a base of coffee. For caster B, the base is green tea. For caster C, it's a sugary candy. When caster D reads another casters recipe, he has to understand himself and convert what they are doing to how he would do it. In all cases, the ingredients create a certain mindset that creates the haste effect. </p><p></p><p></p><p>Obviously, what anyone does in their campaign has nothing to do with me. I think I finally figured out why I keep asking Maxperson his thoughts on elves. He has made them strong and powerful, and with how he describes elves, why aren't they dominant? For me, FR has answered this. When the elves got their stuff together, they ruled and reigned until the time of the Crown Wars, which saw the elves in decline. It took three thousand years, so this might fit several views of elves. Now is supposed to be the time of Humans in the Realms, which is why I push back on making the elves perfect. They had their time and probably shouldn't be, or maybe can't be, that perfect anymore. </p><p></p><p>I think one of the big changes from 2E to 3E Realms was the Thunder Blessing to the dwarves. It's weird, though, because that says that dwarven souls are finite. Maybe elven souls are as well and that's why elves can't reproduce fast? There could be some interesting philosophy and other ideas to pursue in those ideas. Does it mean there are more human souls? Orc souls? Or is this an in game rationale for why there humans are more plentiful? That was the trend in the 80s, and earlier, that humans were dominant in game worlds. The price of longevity? I mean, now I'm seeing someone trying to steal souls and use them for something. </p><p></p><p>Thanks for the discussion!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 9809396, member: 6092"] Okay, that's inspiring! A mythal/protective ward is failing and the bad guy will get the thing unless the PCs fix it. Perhaps it's done in stages. The ward is fine and the group goes and gets a Nether Scroll. Maybe they get clues to another one. As they head back, the ward is being assaulted and they have to sneak back in. Then use the Nether Scrolls to firm up the ward. I'm also imagining the Nether Scrolls being reactive. They don't just have instructions to make a thing. They can examine a thing in front of them and tell you all about it including what is failing and how to fix it. That could be tough as the magic system isn't that detailed but maybe it needs a rare component, a very rare, and some uncommon ones. The defenders will hold off while the group goes to get what is needed, so there is a definite time limit. Depending when this happens in the campaign, maybe they already know where these things are and now have to figure out their route to get the components for the fix. Normally, the Nether Scrolls are about order. They want to teach magic, after all. In bypassing the weave, and Mystra, though, when used in this fashion, the Nether Scroll is lost. It randomly teleports someplace else. They let one person in the group gain a benefit before moving on. This is really good. Maybe the only mortal to ever read them all used them to ascend is Azuth? I like that the test to become a god of magic is to find the thing most associated with magic in Faerun. (I'm contrasting this to Paizo's Golarion which has the starstone test to become a god but of course it's "left up to each DM to decide what that means.") I keep flip flopping on how I want to see magic defined. Sometimes I want magic like science. Do these things in this way with these ingredients and create the same thing every time. Other times, I want magic to be wonder. It's not a strict recipe to make an item but learning what the current magical conditions are. Equally, it could be that how things are made are personal. A potion of haste by caster A has a base of coffee. For caster B, the base is green tea. For caster C, it's a sugary candy. When caster D reads another casters recipe, he has to understand himself and convert what they are doing to how he would do it. In all cases, the ingredients create a certain mindset that creates the haste effect. Obviously, what anyone does in their campaign has nothing to do with me. I think I finally figured out why I keep asking Maxperson his thoughts on elves. He has made them strong and powerful, and with how he describes elves, why aren't they dominant? For me, FR has answered this. When the elves got their stuff together, they ruled and reigned until the time of the Crown Wars, which saw the elves in decline. It took three thousand years, so this might fit several views of elves. Now is supposed to be the time of Humans in the Realms, which is why I push back on making the elves perfect. They had their time and probably shouldn't be, or maybe can't be, that perfect anymore. I think one of the big changes from 2E to 3E Realms was the Thunder Blessing to the dwarves. It's weird, though, because that says that dwarven souls are finite. Maybe elven souls are as well and that's why elves can't reproduce fast? There could be some interesting philosophy and other ideas to pursue in those ideas. Does it mean there are more human souls? Orc souls? Or is this an in game rationale for why there humans are more plentiful? That was the trend in the 80s, and earlier, that humans were dominant in game worlds. The price of longevity? I mean, now I'm seeing someone trying to steal souls and use them for something. Thanks for the discussion! [/QUOTE]
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