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Nethermancer Class
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<blockquote data-quote="yennico" data-source="post: 2235218" data-attributes="member: 11978"><p>I designed the prc for a normal D&D world/game. I can not design the nethermancer for your campaign because I do not play in your campaign and I do not know each of your house rules.</p><p></p><p></p><p>You are right. A spirit can be an ethereal undead. Most etherial undeads are evil. So a good persons do not to consort or workt together with an evil creature. Do you want an evil, cold creature touch your body?</p><p>Good persons can use an air elemental instead of an evil undead spirit if they can convince the elemental to help them. </p><p></p><p></p><p></p><p>You are right with Osiris but most deities with domain death are neutral or evil.</p><p>Osiris is a very special deity.</p><p>Lawful good can not use necromancy because e.g. if they cast enervation they use negative energy. Negative energy is evil. Lawful good do not work with evil forces.</p><p></p><p></p><p>Are you yoking? </p><p>I do not know if you changed the rules but: </p><p>A paladin is a divine spellcaster and a necromancer an arcane spellcaster. </p><p>Normally a paladin will wear a full plate mail. In full plate mail an arcane spellcaster has a high chance of spell failure.</p><p>A paladin need high attributes in Wis, Cha, Str, Con. If he is lucky he has an int of 10 or 12.</p><p>A necromancer need int 10 + spell level to cast a spell. So the lucky paladin can cast only second level spells (with a high spell failure).</p><p>If the paladin raises his paladin level he looses one arcane caster level. If he raises his necromancer level he looses one divine caster level.</p><p>A paladin has to be lawful good and good clerics and paladins only get turn undead not rebuke undead.</p><p>A paladin follows the laws. There are burial customs and an unwritten law not to disturb the peace of a deads. There are also laws in many campaigns that prohibit creating undeads.</p><p></p><p></p><p>Good persons create constructs instead of undeads.</p><p>All created undeads are evil by alignment... </p><p>How does a person feel then he is attacked by an animated corpse of his dead mother.</p><p></p><p></p><p>Then change my ability for your campaign.</p><p></p><p></p><p>I do not own the Dark Matter campaign setting.</p><p></p><p></p><p>Healing spells are normally the advantage of clerics...</p></blockquote><p></p>
[QUOTE="yennico, post: 2235218, member: 11978"] I designed the prc for a normal D&D world/game. I can not design the nethermancer for your campaign because I do not play in your campaign and I do not know each of your house rules. You are right. A spirit can be an ethereal undead. Most etherial undeads are evil. So a good persons do not to consort or workt together with an evil creature. Do you want an evil, cold creature touch your body? Good persons can use an air elemental instead of an evil undead spirit if they can convince the elemental to help them. You are right with Osiris but most deities with domain death are neutral or evil. Osiris is a very special deity. Lawful good can not use necromancy because e.g. if they cast enervation they use negative energy. Negative energy is evil. Lawful good do not work with evil forces. Are you yoking? I do not know if you changed the rules but: A paladin is a divine spellcaster and a necromancer an arcane spellcaster. Normally a paladin will wear a full plate mail. In full plate mail an arcane spellcaster has a high chance of spell failure. A paladin need high attributes in Wis, Cha, Str, Con. If he is lucky he has an int of 10 or 12. A necromancer need int 10 + spell level to cast a spell. So the lucky paladin can cast only second level spells (with a high spell failure). If the paladin raises his paladin level he looses one arcane caster level. If he raises his necromancer level he looses one divine caster level. A paladin has to be lawful good and good clerics and paladins only get turn undead not rebuke undead. A paladin follows the laws. There are burial customs and an unwritten law not to disturb the peace of a deads. There are also laws in many campaigns that prohibit creating undeads. Good persons create constructs instead of undeads. All created undeads are evil by alignment... How does a person feel then he is attacked by an animated corpse of his dead mother. Then change my ability for your campaign. I do not own the Dark Matter campaign setting. Healing spells are normally the advantage of clerics... [/QUOTE]
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