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<blockquote data-quote="Sparky McDibben" data-source="post: 9720418" data-attributes="member: 7041430"><p>Something I was thinking about today. I have two kids on the Spectrum, and I got to wondering how neurodivergence interacts with magic, especially magic that impacts one's cognition. See, I'd figure that different kinds of brains must need different kinds of magic, and even identical spells might manifest very differently. And I was thinking about what that looks like.</p><p></p><p>Is there a spell that reduces the need for echolalia? Is that a good thing? What if, instead of needing to stim, someone could create illusory sensory inputs directly into themselves? What impact does that have on them? Do they become more withdrawn? More social?</p><p></p><p>I think a lot of this is just description and roleplay. I am very leery of the tendency to describe neurodivergent traits as a "superpower," for example. But I could also see an argument for saying that you might get a bonus of some kind to specific spells or schools of magic while giving you disadvantage to one or two other traits (like a couple of skills, for example). That validates a player's decision to portray their character in a certain way by leaning into it, but not so much that it's a min-max target. </p><p></p><p>I don't know - I go back and forth on this kind of stuff. Anyone else seen this kind of representation at a table?</p></blockquote><p></p>
[QUOTE="Sparky McDibben, post: 9720418, member: 7041430"] Something I was thinking about today. I have two kids on the Spectrum, and I got to wondering how neurodivergence interacts with magic, especially magic that impacts one's cognition. See, I'd figure that different kinds of brains must need different kinds of magic, and even identical spells might manifest very differently. And I was thinking about what that looks like. Is there a spell that reduces the need for echolalia? Is that a good thing? What if, instead of needing to stim, someone could create illusory sensory inputs directly into themselves? What impact does that have on them? Do they become more withdrawn? More social? I think a lot of this is just description and roleplay. I am very leery of the tendency to describe neurodivergent traits as a "superpower," for example. But I could also see an argument for saying that you might get a bonus of some kind to specific spells or schools of magic while giving you disadvantage to one or two other traits (like a couple of skills, for example). That validates a player's decision to portray their character in a certain way by leaning into it, but not so much that it's a min-max target. I don't know - I go back and forth on this kind of stuff. Anyone else seen this kind of representation at a table? [/QUOTE]
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