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Neuroglyph's "30 Minutes with Mike Mearls" Interview
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<blockquote data-quote="Haffrung" data-source="post: 6370264" data-attributes="member: 6776259"><p>That was my experience. The terminology of strikers, controllers, marking, etc. was absolutely baffling to my players. Not only were the terms alien, but we had never thought of classes in terms of their tactical role (we never used a grid). Wizards use magic. Fighters fight things. Thieves sneak around and steal things. When a player wanted to create a Ranger, I explained to him there were two kinds - a Hunter, who was a controller (we were playing Essentials), and a Scout, who was a striker. He didn't know what I was talking about. And when I explained it, he still didn't really understand, being unaccustomed to thinking of classes in terms of a tactical combat role. He ended up taking the striker (Scout) because it looked easier. </p><p></p><p>I can't speak for people coming to 4E from MMOs, but a group of players coming to the game (even the more traditional Essentials version) with 30 years experience found it a jarring transition. In the end we quite enjoyed it, but as a game with a different focus and mindset than we were accustomed to. We played for eight months, and none of my players ever bought a 4E book, more or less relying on me to run the mechanics of the game. But after an introduction to the 5E PHB and a couple hours going over character generation, they all went out and bought the PHB.</p></blockquote><p></p>
[QUOTE="Haffrung, post: 6370264, member: 6776259"] That was my experience. The terminology of strikers, controllers, marking, etc. was absolutely baffling to my players. Not only were the terms alien, but we had never thought of classes in terms of their tactical role (we never used a grid). Wizards use magic. Fighters fight things. Thieves sneak around and steal things. When a player wanted to create a Ranger, I explained to him there were two kinds - a Hunter, who was a controller (we were playing Essentials), and a Scout, who was a striker. He didn't know what I was talking about. And when I explained it, he still didn't really understand, being unaccustomed to thinking of classes in terms of a tactical combat role. He ended up taking the striker (Scout) because it looked easier. I can't speak for people coming to 4E from MMOs, but a group of players coming to the game (even the more traditional Essentials version) with 30 years experience found it a jarring transition. In the end we quite enjoyed it, but as a game with a different focus and mindset than we were accustomed to. We played for eight months, and none of my players ever bought a 4E book, more or less relying on me to run the mechanics of the game. But after an introduction to the 5E PHB and a couple hours going over character generation, they all went out and bought the PHB. [/QUOTE]
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