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Neuroglyph's "30 Minutes with Mike Mearls" Interview
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<blockquote data-quote="Raith5" data-source="post: 6370600" data-attributes="member: 56051"><p>Yeah I remember not really understanding 4e when I first read it. But when I played it I really enjoyed it. The things that stand out for me about why I enjoy it was the ways 4e mechanics reward teambased play - roles are a part of that - but many of these roles reinforced existing practices across the history of D&D rather than being totally new ideas. I (and my group) also really liked the increased options for martial classes. For sure I still find PC generation and leveling up to a bit of a chore sometimes - too many fiddly powers and feats, but I still like more options rather than none.</p><p></p><p>FWIW, I dont understand the narrative of 4e is board game/ computer game. For one far more computer games stemmed out of earlier editions of D&D (including the Eye of the Beholder series in the 80s and the Baldurs Gate series later on) than 4e. Also I have played with miniatures and tokens since 1e so I have understood the idea that "the grid" was some new innovation that has become almost a slur for some. I just dont understand how the mechanics of 4e hindered, undermined or limited the capacity of players to roleplay.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6370600, member: 56051"] Yeah I remember not really understanding 4e when I first read it. But when I played it I really enjoyed it. The things that stand out for me about why I enjoy it was the ways 4e mechanics reward teambased play - roles are a part of that - but many of these roles reinforced existing practices across the history of D&D rather than being totally new ideas. I (and my group) also really liked the increased options for martial classes. For sure I still find PC generation and leveling up to a bit of a chore sometimes - too many fiddly powers and feats, but I still like more options rather than none. FWIW, I dont understand the narrative of 4e is board game/ computer game. For one far more computer games stemmed out of earlier editions of D&D (including the Eye of the Beholder series in the 80s and the Baldurs Gate series later on) than 4e. Also I have played with miniatures and tokens since 1e so I have understood the idea that "the grid" was some new innovation that has become almost a slur for some. I just dont understand how the mechanics of 4e hindered, undermined or limited the capacity of players to roleplay. [/QUOTE]
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