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<blockquote data-quote="Amazing Triangle" data-source="post: 3299074" data-attributes="member: 39939"><p>In was in Dragon 310 on page 53 (3.5) called Incarnate. </p><p></p><p><a href="http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf" target="_blank">PDF with Incarnate in it</a> </p><p></p><p>[sblock=Abilities list] Incarnate’ Class Abilities:</p><p>Elemental Affinity(DR310 p52) – The Incarnate gains an affinity to either Fire & Water –or– Air & Earth. Once chosen, the Incarnate cannot change his/her</p><p>affinity. This choice affects the Elemental Burst, Energy Resistance, & Elemental Minion Class Features.</p><p>Detect Imbalance(DR310 p52) – Similar to Detect Undead, but detects creatures with an alignment subtype, but not the specific subtype.</p><p>Smite Extremist(DR310 p52) – Add Charisma modifier to the attack roll & +1/class level damage. Must be declared before the attack is made & if the target is not</p><p>Lawful Good, Chaotic Good, Lawful Evil, or Chaotic Evil, then the smite has no effect.</p><p>Elemental Burst(DR310 p52) – The Incarnate is able to make a ranged touch attack (max range of 60’) that does 1d4 + Charisma modifier damage of both of his/her</p><p>Elemental Affinity energies (i.e., a total of 2d4 + (2 x Charisma modifier damage)). Incarnates with ‘Fire & Water’ affinity do Fire & Cold damage, while</p><p>‘Air & Earth’ affinity do Electricity & Acid damage. Usable Charisma bonus times per day.</p><p>Elemental Minion(DR310 p52) – The Incarnate can summon a Medium-sized Elemental of a type matching the Incarnate’s Elemental Affinity. If not dismissed</p><p>earlier, the minion remains for 1 hour per Class level. It gains abilities based as the Incarnate goes up in level based on the “Paladin’s Mount” table(PH p45).</p><p>Energy Resistance(DR310 p52) – The Incarnate gains Energy Resistance 5 against Fire & Cold –or– Electricity & Acid, based on his/her Elemental Affinity.</p><p>Turn Outsider(DR310 p51) – Able to Turn / Destroy Outsiders as a Cleric three levels lower Turns / Destroys Undead. Usable 3 + Charisma mod. times per day.[/sblock]</p><p></p><p>They work towards Balance at all times.</p></blockquote><p></p>
[QUOTE="Amazing Triangle, post: 3299074, member: 39939"] In was in Dragon 310 on page 53 (3.5) called Incarnate. [URL=http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf]PDF with Incarnate in it[/URL] [sblock=Abilities list] Incarnate’ Class Abilities: Elemental Affinity(DR310 p52) – The Incarnate gains an affinity to either Fire & Water –or– Air & Earth. Once chosen, the Incarnate cannot change his/her affinity. This choice affects the Elemental Burst, Energy Resistance, & Elemental Minion Class Features. Detect Imbalance(DR310 p52) – Similar to Detect Undead, but detects creatures with an alignment subtype, but not the specific subtype. Smite Extremist(DR310 p52) – Add Charisma modifier to the attack roll & +1/class level damage. Must be declared before the attack is made & if the target is not Lawful Good, Chaotic Good, Lawful Evil, or Chaotic Evil, then the smite has no effect. Elemental Burst(DR310 p52) – The Incarnate is able to make a ranged touch attack (max range of 60’) that does 1d4 + Charisma modifier damage of both of his/her Elemental Affinity energies (i.e., a total of 2d4 + (2 x Charisma modifier damage)). Incarnates with ‘Fire & Water’ affinity do Fire & Cold damage, while ‘Air & Earth’ affinity do Electricity & Acid damage. Usable Charisma bonus times per day. Elemental Minion(DR310 p52) – The Incarnate can summon a Medium-sized Elemental of a type matching the Incarnate’s Elemental Affinity. If not dismissed earlier, the minion remains for 1 hour per Class level. It gains abilities based as the Incarnate goes up in level based on the “Paladin’s Mount” table(PH p45). Energy Resistance(DR310 p52) – The Incarnate gains Energy Resistance 5 against Fire & Cold –or– Electricity & Acid, based on his/her Elemental Affinity. Turn Outsider(DR310 p51) – Able to Turn / Destroy Outsiders as a Cleric three levels lower Turns / Destroys Undead. Usable 3 + Charisma mod. times per day.[/sblock] They work towards Balance at all times. [/QUOTE]
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