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<blockquote data-quote="malkav666" data-source="post: 4964919" data-attributes="member: 70565"><p>I have DMed a campaign that took place mostly on the open seas (using the Stormwrack supplement, which is still one of my favorite sourcebooks) and DMed another Spelljammer joint using the Dragon mag/Polyhedron write up along with my old materials for fluff, and played in another nautical game as player where the group tried their hardest to be pirates (but we just could not find the easy marks ;; )</p><p></p><p>Some of my favorite moments included:</p><p></p><p>1. As a player my group sprang an attack on a fat looking merhcant ship only to find out that it was not a merchant ship at all, but rather a ship full of rakshasa slavers who conveniently had room for our party after they soundly trounced us (but we did execute a break-the-mast, perfect cinema style boarding of their vessel before we got our butts kicked). We ended up getting sold to a real bastard too, after several failed escape attempts from the ship proper (the best of which had one of our players trying to swim away from the ship in the middle of the ocean, with the ship following slowly behind him waiting for him to tire out. It was pretty funny). The escape from out owners floating fortress, was fairly classic.</p><p></p><p>2. As a DM I ran a naval combat between the players vessels (they had three at the time) and the fleet of the enemy they were chasing (a chosen by god, purify everything with fire, viking flavored BBEG). Monster summoning was employed by both sides, and weather controlling magic was emplyed by both sides, and canonballs were flying to and fro. The fight was epic and ended up with all vessels on the ocean floor and the surviving party members starnded on a starnge island chasing their enemy into the jungle with afew days in green hell followed up with a grand finale in the crater of an active volcano.</p><p></p><p>3. I ran another game that had PCs exploring (plundering) a sunken (lost civilization, sunk in the sea by the gods type of site) city, in competition with other groups. It was a great run with a few ship to ship skirmishes (complete with Hadozees gliding from ship to ship), a metric crapton of underwater encounters, and even an epic battle between two modified apparatus' of the crab (Kwalish*) in a sunken catacomb deep beneath the ruin.</p><p></p><p>The sea has come up few other times in other games, but it tends to only be a major theme for an adventure or two at best (in the form of coastal raider or a journey by boat or something of the like).</p><p></p><p>Love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 4964919, member: 70565"] I have DMed a campaign that took place mostly on the open seas (using the Stormwrack supplement, which is still one of my favorite sourcebooks) and DMed another Spelljammer joint using the Dragon mag/Polyhedron write up along with my old materials for fluff, and played in another nautical game as player where the group tried their hardest to be pirates (but we just could not find the easy marks ;; ) Some of my favorite moments included: 1. As a player my group sprang an attack on a fat looking merhcant ship only to find out that it was not a merchant ship at all, but rather a ship full of rakshasa slavers who conveniently had room for our party after they soundly trounced us (but we did execute a break-the-mast, perfect cinema style boarding of their vessel before we got our butts kicked). We ended up getting sold to a real bastard too, after several failed escape attempts from the ship proper (the best of which had one of our players trying to swim away from the ship in the middle of the ocean, with the ship following slowly behind him waiting for him to tire out. It was pretty funny). The escape from out owners floating fortress, was fairly classic. 2. As a DM I ran a naval combat between the players vessels (they had three at the time) and the fleet of the enemy they were chasing (a chosen by god, purify everything with fire, viking flavored BBEG). Monster summoning was employed by both sides, and weather controlling magic was emplyed by both sides, and canonballs were flying to and fro. The fight was epic and ended up with all vessels on the ocean floor and the surviving party members starnded on a starnge island chasing their enemy into the jungle with afew days in green hell followed up with a grand finale in the crater of an active volcano. 3. I ran another game that had PCs exploring (plundering) a sunken (lost civilization, sunk in the sea by the gods type of site) city, in competition with other groups. It was a great run with a few ship to ship skirmishes (complete with Hadozees gliding from ship to ship), a metric crapton of underwater encounters, and even an epic battle between two modified apparatus' of the crab (Kwalish*) in a sunken catacomb deep beneath the ruin. The sea has come up few other times in other games, but it tends to only be a major theme for an adventure or two at best (in the form of coastal raider or a journey by boat or something of the like). Love, malkav [/QUOTE]
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