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Never Give Them Unlimited Black Powder
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<blockquote data-quote="Ace" data-source="post: 8095666" data-attributes="member: 944"><p>I think this is more a GM assumption vs Player assumption problem than a cost of poison one. Toxic stuff IRL can be foraged after all.</p><p></p><p>In many games the general game focus was supposed to be say exciting action scenes or what I like to call mutual assured stupidity, that is where everyone monster and player is using fairly rudimentary tactics . The problem comes when players go all spec ops and start using every dirty trick to win. Players that are pragmatic to the level of ruthless and even cruel can wreck havoc on DM/GM assumptions.</p><p></p><p>The solution is not to worry about the cost of poison but to communicate with the players what is fun for you. Now I am fine with it as I can give as well as I get. Not everyone enjoys that though.</p><p></p><p>Note also such things go both ways. Fantasy Fracking Vietnam with Tucker's Kobolds can be fun but only with the right group and while geek the mage (basically everyone attack casters as primary threats) makes sense its not fun for players. use only when its clearly communicated it is that kind of game.</p><p></p><p>Frankly I think most game problems come not from system but from lack of communication or on occasion, game groups being incompatible. The fomer is usually easy to fix but not always sometimes you can't change player or make it work. If thi sis the case, try and get into what the group is into. If you can, you'll have more fun. If not, well its not 1981. Go play Skyrim or do something else.</p></blockquote><p></p>
[QUOTE="Ace, post: 8095666, member: 944"] I think this is more a GM assumption vs Player assumption problem than a cost of poison one. Toxic stuff IRL can be foraged after all. In many games the general game focus was supposed to be say exciting action scenes or what I like to call mutual assured stupidity, that is where everyone monster and player is using fairly rudimentary tactics . The problem comes when players go all spec ops and start using every dirty trick to win. Players that are pragmatic to the level of ruthless and even cruel can wreck havoc on DM/GM assumptions. The solution is not to worry about the cost of poison but to communicate with the players what is fun for you. Now I am fine with it as I can give as well as I get. Not everyone enjoys that though. Note also such things go both ways. Fantasy Fracking Vietnam with Tucker's Kobolds can be fun but only with the right group and while geek the mage (basically everyone attack casters as primary threats) makes sense its not fun for players. use only when its clearly communicated it is that kind of game. Frankly I think most game problems come not from system but from lack of communication or on occasion, game groups being incompatible. The fomer is usually easy to fix but not always sometimes you can't change player or make it work. If thi sis the case, try and get into what the group is into. If you can, you'll have more fun. If not, well its not 1981. Go play Skyrim or do something else. [/QUOTE]
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