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<blockquote data-quote="Aelryinth" data-source="post: 8096140" data-attributes="member: 10515"><p>Like anything, it's a question of quantity, the ability for enemies to deal with it, and availability of enemies.</p><p>Anytime you can directly convert money, which players have plenty of, cheaply into lots of sudden damage, like you can with gunpowder/explosives, that is going to flip your campaign on its ear. The old bag of holding/portable hole trick costs like 30k to pull off, but you can set up a 20d6 mass explosion for a fraction of that.</p><p></p><p>It's a LOT of firepower on the PC's side, and if the enemy can't do the same, they start steamrolling everything. So, you have to treat it just like magic, adjucating how much damage they can do with this stuff, how much it costs, and make it cost something similar to what magic does... and let the enemies do it, too.</p></blockquote><p></p>
[QUOTE="Aelryinth, post: 8096140, member: 10515"] Like anything, it's a question of quantity, the ability for enemies to deal with it, and availability of enemies. Anytime you can directly convert money, which players have plenty of, cheaply into lots of sudden damage, like you can with gunpowder/explosives, that is going to flip your campaign on its ear. The old bag of holding/portable hole trick costs like 30k to pull off, but you can set up a 20d6 mass explosion for a fraction of that. It's a LOT of firepower on the PC's side, and if the enemy can't do the same, they start steamrolling everything. So, you have to treat it just like magic, adjucating how much damage they can do with this stuff, how much it costs, and make it cost something similar to what magic does... and let the enemies do it, too. [/QUOTE]
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