Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Never Give Them Unlimited Black Powder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azzy" data-source="post: 8097124" data-attributes="member: 6563"><p>You certainly missed/ignored a lot of my points, like say having creatures that have equally deadly abilities, resistances/immunities.</p><p></p><p>But why wouldn't goblins or orcs have alchemy skills or tools (they are not all stupid)? In a setting where gunpowder is common enough that PCs can hoard it, it's going to be fairly common knowledge and if humanoids can't make it, they can trade for or steal it. And any intelligent creature that has contact with cultures that have ready access to gunpowder will know what it does, how it is used, how to react to it, how to defend against it, etc. Even less intelligent animals can change and adapt their behavior in response to encounters with people with gunpowder or other commonly used tactics and tools (as has happened in the real world). Dragons? They don't need gunpowder. Giants? Aside from hill giants, most are pretty savvy. Hydras? Screw 'em—there are going to be monsters that are vulnerable to various tactics (and if they are using these kind of resources on these sort of monsters, they aren't using them against other foes). Undead, many of them are intelligent and/or have resistances/immunities. Many monsters won't even require gunpowder as they already have abilities that are comparable or more deadly. Never mind the fact that as the PCs level up, they are going to fight monsters that are less and less impressed with their keg parties. </p><p></p><p>Also, monsters don't need to have the same tricks to stay on and even footing of your proposed scenario (that doesn't even accurately reflect the rules for gunpowder and ignores several facets of the rules). D&D monsters have access to abilities that Cyberpunk (or other games that include explosives) don't, so D&D is on a better footing.</p><p></p><p>You're the DM—you control what they have access to, what monsters and adventures they face, how much downtime and materials they have, etc. If they want to escalate things, then rise to the challenge of providing them with more challenging encounters and throw nastier critters, adjust the amount of XP the get (if an encounter is less challenging, it's worth less experience), etc.. Or you could talk to the players (heresy, I know) and tell them you find it obnoxious. There are so many ways to address the issue.</p><p></p><p></p><p></p><p>There are tools and such for making alchemical stuff faster? Like what? And do, as the DM, just let them have access to them? Sure, you can have multiple PCs craft stuff (if multiple PCs actually have proficiency with alchemicst's tools), but they still need access to tools and materials, neither of which are infinite in availability. Are the tools and materials commercially available? If so, in what quantity and at what price. If not, then the PCs will have to go out and find them for themselves (which, in turn, can be its own adventure). As far as skill checks go, you set the DC, failed checks still use up resources, and failure may have consequence given that they are working with a volatile substance (possibly blowing up or catching the lab on fire on a roll that fails by 5 or on a roll of a natural 1). Given that the rules do not specifically cover the crafting of gunpowder or other explosives, there's a lot of room for the DM make rulings on how it works (you may even require a new, separate tool proficiency for creating gunpowder than alchemist's tools). You also control how much downtime that the PCs have—remember, it takes five work weeks to create 1 keg's worth of gunpowder. And what are people in the PC's community thinking about these gunpowder hoarders—authorities might suspect them of plotting treason and have them arrester and their gunpowder stores confiscated or detonated.</p><p></p><p>There are a ton of ways to handle these scenarios, you just have to learn how to do so and adapt.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8097124, member: 6563"] You certainly missed/ignored a lot of my points, like say having creatures that have equally deadly abilities, resistances/immunities. But why wouldn't goblins or orcs have alchemy skills or tools (they are not all stupid)? In a setting where gunpowder is common enough that PCs can hoard it, it's going to be fairly common knowledge and if humanoids can't make it, they can trade for or steal it. And any intelligent creature that has contact with cultures that have ready access to gunpowder will know what it does, how it is used, how to react to it, how to defend against it, etc. Even less intelligent animals can change and adapt their behavior in response to encounters with people with gunpowder or other commonly used tactics and tools (as has happened in the real world). Dragons? They don't need gunpowder. Giants? Aside from hill giants, most are pretty savvy. Hydras? Screw 'em—there are going to be monsters that are vulnerable to various tactics (and if they are using these kind of resources on these sort of monsters, they aren't using them against other foes). Undead, many of them are intelligent and/or have resistances/immunities. Many monsters won't even require gunpowder as they already have abilities that are comparable or more deadly. Never mind the fact that as the PCs level up, they are going to fight monsters that are less and less impressed with their keg parties. Also, monsters don't need to have the same tricks to stay on and even footing of your proposed scenario (that doesn't even accurately reflect the rules for gunpowder and ignores several facets of the rules). D&D monsters have access to abilities that Cyberpunk (or other games that include explosives) don't, so D&D is on a better footing. You're the DM—you control what they have access to, what monsters and adventures they face, how much downtime and materials they have, etc. If they want to escalate things, then rise to the challenge of providing them with more challenging encounters and throw nastier critters, adjust the amount of XP the get (if an encounter is less challenging, it's worth less experience), etc.. Or you could talk to the players (heresy, I know) and tell them you find it obnoxious. There are so many ways to address the issue. There are tools and such for making alchemical stuff faster? Like what? And do, as the DM, just let them have access to them? Sure, you can have multiple PCs craft stuff (if multiple PCs actually have proficiency with alchemicst's tools), but they still need access to tools and materials, neither of which are infinite in availability. Are the tools and materials commercially available? If so, in what quantity and at what price. If not, then the PCs will have to go out and find them for themselves (which, in turn, can be its own adventure). As far as skill checks go, you set the DC, failed checks still use up resources, and failure may have consequence given that they are working with a volatile substance (possibly blowing up or catching the lab on fire on a roll that fails by 5 or on a roll of a natural 1). Given that the rules do not specifically cover the crafting of gunpowder or other explosives, there's a lot of room for the DM make rulings on how it works (you may even require a new, separate tool proficiency for creating gunpowder than alchemist's tools). You also control how much downtime that the PCs have—remember, it takes five work weeks to create 1 keg's worth of gunpowder. And what are people in the PC's community thinking about these gunpowder hoarders—authorities might suspect them of plotting treason and have them arrester and their gunpowder stores confiscated or detonated. There are a ton of ways to handle these scenarios, you just have to learn how to do so and adapt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Never Give Them Unlimited Black Powder
Top