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Never Give Them Unlimited Black Powder
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<blockquote data-quote="Azzy" data-source="post: 8097175" data-attributes="member: 6563"><p>No, but there are a lot that are resistent/immune to fire/nonmagical damage, others with craptons of hp, etc. Most monsters don't need gunpowder—they have other abilities.</p><p></p><p></p><p></p><p>Well, if you introduce gunpowder to your setting and it becomes as common as you suggest, then those creature "that live at the level of medieval vikings or Native Americans before the Europeans came" (which is kinda an icky statement, BTW) will adapt to it (just like Native Americans did). Sounds like your humanoids are very two dimensional if they are the enemies of all humanity. Even then, "unknown parties" have a long history of selling arms to the enemies of their enemies in the real world. BTW, is it hard to procure or commonly available in you scenario—I can't keep up?</p><p></p><p></p><p></p><p>Your scenarios aren't selling me, either. So, I guess we're at an impasse.</p><p></p><p></p><p></p><p>Wait, I thought that they were hard to procure. So, even if available in most large settlements, in what quantity is it available—to the vendors need to resupply their stocks or does the gunpowder and its ingredient just magically resupply after the PCs break the settlements economy (again).</p><p></p><p></p><p></p><p>Given that gunpowder avaiability is not a default in D&D, determining how available it (or anything else) is is not a house rule. Different settlements, cultures, and locations will have different resources.</p><p></p><p></p><p></p><p>Oh? That seems rather counter to your previous assertions.</p><p></p><p></p><p></p><p>Well, in 3e, who needs gunpowder when you can be CoDzilla? Oh no, there goes Tokyo! Thankfully, I no longer play 3e or PF. I'm not going to bother looking up the 3e SRD to see the specifics of fabricate, but in 5e it would require proficiency in the appropriate artisan's tools (which the DM will need to decide if it uses alchemist's tools or a new "powdermaker's tools" or some such), and still require the raw material that would otherwise be needed to make it. It's also a 4th-level spell, so there is another resource cost.</p><p></p><p></p><p></p><p>CoDzilla. But Create Wonderous Items is used to create magical items, has a cost in both mundane resouces and XP, and you could use it to create more interesting things.</p><p></p><p></p><p></p><p>If the rules you use have an alchemict class (I guess that's a PF thing). Again, depending on the rules you use, alchemy way not even be what is used to create gunpowder.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8097175, member: 6563"] No, but there are a lot that are resistent/immune to fire/nonmagical damage, others with craptons of hp, etc. Most monsters don't need gunpowder—they have other abilities. Well, if you introduce gunpowder to your setting and it becomes as common as you suggest, then those creature "that live at the level of medieval vikings or Native Americans before the Europeans came" (which is kinda an icky statement, BTW) will adapt to it (just like Native Americans did). Sounds like your humanoids are very two dimensional if they are the enemies of all humanity. Even then, "unknown parties" have a long history of selling arms to the enemies of their enemies in the real world. BTW, is it hard to procure or commonly available in you scenario—I can't keep up? Your scenarios aren't selling me, either. So, I guess we're at an impasse. Wait, I thought that they were hard to procure. So, even if available in most large settlements, in what quantity is it available—to the vendors need to resupply their stocks or does the gunpowder and its ingredient just magically resupply after the PCs break the settlements economy (again). Given that gunpowder avaiability is not a default in D&D, determining how available it (or anything else) is is not a house rule. Different settlements, cultures, and locations will have different resources. Oh? That seems rather counter to your previous assertions. Well, in 3e, who needs gunpowder when you can be CoDzilla? Oh no, there goes Tokyo! Thankfully, I no longer play 3e or PF. I'm not going to bother looking up the 3e SRD to see the specifics of fabricate, but in 5e it would require proficiency in the appropriate artisan's tools (which the DM will need to decide if it uses alchemist's tools or a new "powdermaker's tools" or some such), and still require the raw material that would otherwise be needed to make it. It's also a 4th-level spell, so there is another resource cost. CoDzilla. But Create Wonderous Items is used to create magical items, has a cost in both mundane resouces and XP, and you could use it to create more interesting things. If the rules you use have an alchemict class (I guess that's a PF thing). Again, depending on the rules you use, alchemy way not even be what is used to create gunpowder. [/QUOTE]
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