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Never Give Them Unlimited Black Powder
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<blockquote data-quote="Aelryinth" data-source="post: 8097452" data-attributes="member: 10515"><p>There are indeed plenty of monsters who are dumb... it's right there in their stat blocks.</p><p>Optional gunpowder does indeed create problems, but the whole nature of my replies is based on the OP giving gunpowder to players, not the whole world having it, which you immediately turned around as the solution to. If you do that, you vastly change the nature of the campaign world, not just hand a tool to PC's, and the hackneyed 'solutions' to the problem are going to come across very poorly in that instance.</p><p>I also don't assume a home-brew campaign, where you can change as you like, and instead stay PC focused, which means people who play modules, including adventure paths, and how gunpowder can change things when the written scenario is NOT designed with gunpowder in mind.</p><p></p><p>Personally, I love the fellow above who just had flintlocks and cartridges, and that's as far as the players took it... but that's the players going along with things, instead of looking for toys to play with.</p><p></p><p>IMC, I just don't allow it in normal form, because it blows up spontaneously. People know the formulas, know they exist, but nobody dares use them except inside an anti-magic shell... and having one of those permanently around one of your guns, your powder magazine, and your ammo transports is the very definition of expensive. Only hellaciously rich locations with lots of money are going to have such things... and not high quality, since they don't exactly get in a lot of practice.</p><p></p><p>Finding a way to stop the ambient fire spirits from blowing the heck out of the stuff without anti-magic in place is the goal of many an alchemist. They tend to go through a lot of labs... and the fire spirits love to tag around them and find other stuff to blow up, too...</p><p></p><p>So, in short, it's potentially there, but priced so high the usefulness is out of reach. There's the potential for a solution, and THAT would be the target of the PC's, at which point spreading that knowledge would cause an evolution in the whole campaign.</p><p></p><p>Until then, it's fireballs and ballista instead of mortars and cannons.</p></blockquote><p></p>
[QUOTE="Aelryinth, post: 8097452, member: 10515"] There are indeed plenty of monsters who are dumb... it's right there in their stat blocks. Optional gunpowder does indeed create problems, but the whole nature of my replies is based on the OP giving gunpowder to players, not the whole world having it, which you immediately turned around as the solution to. If you do that, you vastly change the nature of the campaign world, not just hand a tool to PC's, and the hackneyed 'solutions' to the problem are going to come across very poorly in that instance. I also don't assume a home-brew campaign, where you can change as you like, and instead stay PC focused, which means people who play modules, including adventure paths, and how gunpowder can change things when the written scenario is NOT designed with gunpowder in mind. Personally, I love the fellow above who just had flintlocks and cartridges, and that's as far as the players took it... but that's the players going along with things, instead of looking for toys to play with. IMC, I just don't allow it in normal form, because it blows up spontaneously. People know the formulas, know they exist, but nobody dares use them except inside an anti-magic shell... and having one of those permanently around one of your guns, your powder magazine, and your ammo transports is the very definition of expensive. Only hellaciously rich locations with lots of money are going to have such things... and not high quality, since they don't exactly get in a lot of practice. Finding a way to stop the ambient fire spirits from blowing the heck out of the stuff without anti-magic in place is the goal of many an alchemist. They tend to go through a lot of labs... and the fire spirits love to tag around them and find other stuff to blow up, too... So, in short, it's potentially there, but priced so high the usefulness is out of reach. There's the potential for a solution, and THAT would be the target of the PC's, at which point spreading that knowledge would cause an evolution in the whole campaign. Until then, it's fireballs and ballista instead of mortars and cannons. [/QUOTE]
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