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Never Give Them Unlimited Black Powder
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<blockquote data-quote="Azzy" data-source="post: 8098023" data-attributes="member: 6563"><p>Fire resistance/immunity is the most common resistance/immunity. Also, creature immune to non-magical damage are not uncommon. A group of wererats is going to laugh at your explosives. Also, increase numbers of monsters—you're 10' radius blast that does 7d6 fire damage can affect only so many.</p><p></p><p></p><p></p><p>Don't use the OP as a shield—you'll notice that they aren't the ones arguing here—it's just you. Also, you're the one that claimed that it was available at any settlement. Stop vacillating.</p><p></p><p></p><p></p><p>Overnight? In your increasingly unrealistic arguments, you're now claiming that all these settlements and PCs have such widespread and unlimited access to gunpowder overnight?</p><p></p><p></p><p></p><p>Woah there, Nelly. You're the one that keeps changing your arguments. I'm just trying to keep up with you.</p><p></p><p></p><p></p><p>It doesn't matter how common something is, no settlement is going to be able to maintain supply of any commodity when there is constant demand for bulk supplies of it, there are other uses of the material that increases demand, or when other settlements are competing for resources. Commodities still need to be procured, refined/processed/manufactured, shipped. All of that takes time. So, yes, when the settlement you're at runs low of supplies because the PCs (and likely NPCs, too—because if the PCs can do, so can anyone else), you can expect wait times, higher prices (oh, yes, the greater the damnd for something the more sellers that aren't idiots are going to up-charge), and empty shelves. At that point, yeah, the PCs are going to have to go on quests to procure their own if the want to keep their supplies up.</p><p></p><p></p><p></p><p>It doesn't matter if an item is mundane—it's not alway accessible (especially in these silly scenarios that you keep inventing). And that's the truth.</p><p></p><p></p><p></p><p>So, you've just undermined your entire position. Congratulations.</p><p></p><p></p><p></p><p>Then you admit that your gunpowder scenarios are less powerful than a a standard wizard. Congratulation, your argument is lost.</p><p></p><p></p><p></p><p>Well, if you're builing up an arsenal of it, you're going to be treated like someone that is stockpiling weapons (which you are). Authorities genererally don't like that sort of thing because it looks like a coup in the making.</p><p></p><p></p><p></p><p>The the PCs with gunpowder <em>are</em> more dangerous than a standard wizard. Pick a stance and stick with it.You don't get to have it both ways.</p><p></p><p></p><p></p><p>CoDzilla doesn't need nearly as high of levels as your are suggested. Level 1 PCs are not going to be able to afford a lot of gunpowder, so that's a weak argument. Moreover, since the OP labeled this as a 5e question, your 3e arguments are invalid.</p><p></p><p></p><p></p><p>Since PF is irrelevant, and the 5e artificer doesn't have any features that grant them the ability craft any mundane objects faster or in greater quantities than any other character.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Azzy, post: 8098023, member: 6563"] Fire resistance/immunity is the most common resistance/immunity. Also, creature immune to non-magical damage are not uncommon. A group of wererats is going to laugh at your explosives. Also, increase numbers of monsters—you're 10' radius blast that does 7d6 fire damage can affect only so many. Don't use the OP as a shield—you'll notice that they aren't the ones arguing here—it's just you. Also, you're the one that claimed that it was available at any settlement. Stop vacillating. Overnight? In your increasingly unrealistic arguments, you're now claiming that all these settlements and PCs have such widespread and unlimited access to gunpowder overnight? Woah there, Nelly. You're the one that keeps changing your arguments. I'm just trying to keep up with you. It doesn't matter how common something is, no settlement is going to be able to maintain supply of any commodity when there is constant demand for bulk supplies of it, there are other uses of the material that increases demand, or when other settlements are competing for resources. Commodities still need to be procured, refined/processed/manufactured, shipped. All of that takes time. So, yes, when the settlement you're at runs low of supplies because the PCs (and likely NPCs, too—because if the PCs can do, so can anyone else), you can expect wait times, higher prices (oh, yes, the greater the damnd for something the more sellers that aren't idiots are going to up-charge), and empty shelves. At that point, yeah, the PCs are going to have to go on quests to procure their own if the want to keep their supplies up. It doesn't matter if an item is mundane—it's not alway accessible (especially in these silly scenarios that you keep inventing). And that's the truth. So, you've just undermined your entire position. Congratulations. Then you admit that your gunpowder scenarios are less powerful than a a standard wizard. Congratulation, your argument is lost. Well, if you're builing up an arsenal of it, you're going to be treated like someone that is stockpiling weapons (which you are). Authorities genererally don't like that sort of thing because it looks like a coup in the making. The the PCs with gunpowder [I]are[/I] more dangerous than a standard wizard. Pick a stance and stick with it.You don't get to have it both ways. CoDzilla doesn't need nearly as high of levels as your are suggested. Level 1 PCs are not going to be able to afford a lot of gunpowder, so that's a weak argument. Moreover, since the OP labeled this as a 5e question, your 3e arguments are invalid. Since PF is irrelevant, and the 5e artificer doesn't have any features that grant them the ability craft any mundane objects faster or in greater quantities than any other character. [/QUOTE] [/QUOTE]
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