Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Never give up on PF2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 9374683" data-attributes="member: 42040"><p>DC20 has a 4-action economy. So I guess that's an improvement over PF2's 3-action economy? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Not to yuck on your yum, but I'm just so burned out on PF2 right now. I've been GMing it for a few years now, and here's my experience:</p><p>1) Didn't like the name changes and small changes in the Remaster. It's enough of a change to cause a headache at the table without improving anything.</p><p>2) Conditions being confusing (and way too many)</p><p>3) Dang diagonal movement. I hated it in 3rd edition and I still hate it.</p><p>4) The extraordinarily limited range of suitable monsters you can use (they're either exactly right or completely overpowered or completely worthless). </p><p>5) You can't effectively use low-level monsters as mooks/minions because they are still complex to run (and can't challenge the PCs)</p><p>6) There are too many options for feats and other builds that you can't make a character simply (without tools)</p><p>7) Those same tools are vital just for running the game. Trying to run in-person is a Herculean task.</p><p>8) Adventure Paths are railroads full of impertinent details and backstory that doesn't matter.</p><p>9) Too many classes. (Swashbuckler, Gunslinger, Witch, etc., could just be subclasses.)</p><p>10) The 3-action economy is an illusion. (You also have reactions, there are many actions that are activities that take multiple actions.) Plus, with the Multiple Attack Penalty, using your third action to attack is usually pointless. And for most characters there is nothing useful to do with your third action anyway.</p><p>11) Most feats are so limited in application that we forget to use them. Or you have around 20 of them, so who's going to remember anyway?</p><p>12) Multiple levels of success and failure is cool, until you realize you have to learn 4 different spell effects.</p><p>13) Healing doesn't matter because you are able to Treat Wounds all day long. So the only unit of time that matters is the 30-minute combat. </p><p>14) There's not enough 3PP support to address a variety of playstyles. (Unlike in 3.x/PF1 or 5e.)</p><p>15) I don't like the kitchen-sink setting of Golarion. And it's so hard-wired into the rules that I can't imagine building my own world.</p><p>16) About half of the APs are significantly flawed. </p><p>17) About half the classes are pointless and repetitive or underpowered (alchemist? champion?)</p></blockquote><p></p>
[QUOTE="Retreater, post: 9374683, member: 42040"] DC20 has a 4-action economy. So I guess that's an improvement over PF2's 3-action economy? ;) Not to yuck on your yum, but I'm just so burned out on PF2 right now. I've been GMing it for a few years now, and here's my experience: 1) Didn't like the name changes and small changes in the Remaster. It's enough of a change to cause a headache at the table without improving anything. 2) Conditions being confusing (and way too many) 3) Dang diagonal movement. I hated it in 3rd edition and I still hate it. 4) The extraordinarily limited range of suitable monsters you can use (they're either exactly right or completely overpowered or completely worthless). 5) You can't effectively use low-level monsters as mooks/minions because they are still complex to run (and can't challenge the PCs) 6) There are too many options for feats and other builds that you can't make a character simply (without tools) 7) Those same tools are vital just for running the game. Trying to run in-person is a Herculean task. 8) Adventure Paths are railroads full of impertinent details and backstory that doesn't matter. 9) Too many classes. (Swashbuckler, Gunslinger, Witch, etc., could just be subclasses.) 10) The 3-action economy is an illusion. (You also have reactions, there are many actions that are activities that take multiple actions.) Plus, with the Multiple Attack Penalty, using your third action to attack is usually pointless. And for most characters there is nothing useful to do with your third action anyway. 11) Most feats are so limited in application that we forget to use them. Or you have around 20 of them, so who's going to remember anyway? 12) Multiple levels of success and failure is cool, until you realize you have to learn 4 different spell effects. 13) Healing doesn't matter because you are able to Treat Wounds all day long. So the only unit of time that matters is the 30-minute combat. 14) There's not enough 3PP support to address a variety of playstyles. (Unlike in 3.x/PF1 or 5e.) 15) I don't like the kitchen-sink setting of Golarion. And it's so hard-wired into the rules that I can't imagine building my own world. 16) About half of the APs are significantly flawed. 17) About half the classes are pointless and repetitive or underpowered (alchemist? champion?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Never give up on PF2
Top