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Never give up on PF2
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<blockquote data-quote="Philip Benz" data-source="post: 9375279" data-attributes="member: 6975782"><p>It's true, DD5e has fewer action types than DD3.5 or PF1 did (a ridiculous amount of action types) but the nature of "bonus actions" seems arbitrary at best, at least seen from the outside looking in.</p><p>Note that PF2 has a large number of "action compression" feats, things like a monk doing a flurry of blows (two strikes for one action) or a fighter doing sudden charge (2 moves and a strike for 2 actions). This effectively gives you more than 3 actions.</p><p>The Haste spell is also a thing, giving you an extra action to stride or strike.</p><p>Shield usage is another peculiarity of PF2, and IMHO adds a lot of tactical interest to the choice to use a shield or not. The shield block action is one of the very few ways to get reliable damage reduction against attacks.</p><p></p><p>But hey, I get it, some folks don't like things to be strictly codified, like they are in PF2. Others think it's an advantage, since you know what you can and can't do, and it isn't (usually) subject to DM whimsy. A lot of folks still play OD&D, or other versions or offshoots, which is great. The hobby is big enough for everybody.</p><p></p><p>The important question isn't what system you prefer, but what system your DM chooses to run.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 9375279, member: 6975782"] It's true, DD5e has fewer action types than DD3.5 or PF1 did (a ridiculous amount of action types) but the nature of "bonus actions" seems arbitrary at best, at least seen from the outside looking in. Note that PF2 has a large number of "action compression" feats, things like a monk doing a flurry of blows (two strikes for one action) or a fighter doing sudden charge (2 moves and a strike for 2 actions). This effectively gives you more than 3 actions. The Haste spell is also a thing, giving you an extra action to stride or strike. Shield usage is another peculiarity of PF2, and IMHO adds a lot of tactical interest to the choice to use a shield or not. The shield block action is one of the very few ways to get reliable damage reduction against attacks. But hey, I get it, some folks don't like things to be strictly codified, like they are in PF2. Others think it's an advantage, since you know what you can and can't do, and it isn't (usually) subject to DM whimsy. A lot of folks still play OD&D, or other versions or offshoots, which is great. The hobby is big enough for everybody. The important question isn't what system you prefer, but what system your DM chooses to run. [/QUOTE]
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