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<blockquote data-quote="Retreater" data-source="post: 9375783" data-attributes="member: 42040"><p>Not like you do in games as complex as Pathfinder 2. Recharges, spell slots, conditions, etc. </p><p>But yeah, I can do it. But what's the point? </p><p>With a large level gap, the enemies will miss the PCs far more than hit - and forget second and third attacks. If they have incapacitation effects - no they don't. Do they have abilities that require saving throws, watch the PCs critically succeed on everyone.</p><p>The "adding your level to everything" makes low level enemies too easy and high level enemies too hard. So having mooks doesn't work in a satisfying way. Nor does a big boss monster (because it makes the same problem as above, just reversed on the PCs).</p><p>4E handles miniatures skirmish combat much better - with designations for minions and solo monsters. With abilities that make sense (easy to track for minions, and able to threaten multiple characters for solos).</p></blockquote><p></p>
[QUOTE="Retreater, post: 9375783, member: 42040"] Not like you do in games as complex as Pathfinder 2. Recharges, spell slots, conditions, etc. But yeah, I can do it. But what's the point? With a large level gap, the enemies will miss the PCs far more than hit - and forget second and third attacks. If they have incapacitation effects - no they don't. Do they have abilities that require saving throws, watch the PCs critically succeed on everyone. The "adding your level to everything" makes low level enemies too easy and high level enemies too hard. So having mooks doesn't work in a satisfying way. Nor does a big boss monster (because it makes the same problem as above, just reversed on the PCs). 4E handles miniatures skirmish combat much better - with designations for minions and solo monsters. With abilities that make sense (easy to track for minions, and able to threaten multiple characters for solos). [/QUOTE]
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