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Never give up on PF2
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<blockquote data-quote="Philip Benz" data-source="post: 9377230" data-attributes="member: 6975782"><p>Why? Don't you trust your DM?</p><p></p><p>PF2 has two different sets of skill DCs. As others have said, for each skill there is a list of example skill DCs based on various tasks. Some Skill DCs are fixed, like needing a 15 to Treat Wounds.</p><p></p><p>Other skill DCs are tied to level - the level of an item, the skill DC of an adversary, that sort of thing. So it's a lot easier to Trip a guy who is 3 or 4 levels lower than you are, and harder against a guy who is higher level than you are. There's a lot more nuance than that, but that's the gist.</p><p></p><p>You still need the DM to give you the DC. Even if you think you can swim across a pond at DC10, you might find some surprises once you get started. The DM is there to help adjust any static of example DCs, depending on the situation.</p><p></p><p>I bet you really don't like "secret checks".</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 9377230, member: 6975782"] Why? Don't you trust your DM? PF2 has two different sets of skill DCs. As others have said, for each skill there is a list of example skill DCs based on various tasks. Some Skill DCs are fixed, like needing a 15 to Treat Wounds. Other skill DCs are tied to level - the level of an item, the skill DC of an adversary, that sort of thing. So it's a lot easier to Trip a guy who is 3 or 4 levels lower than you are, and harder against a guy who is higher level than you are. There's a lot more nuance than that, but that's the gist. You still need the DM to give you the DC. Even if you think you can swim across a pond at DC10, you might find some surprises once you get started. The DM is there to help adjust any static of example DCs, depending on the situation. I bet you really don't like "secret checks". [/QUOTE]
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