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Never give up on PF2
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<blockquote data-quote="Justice and Rule" data-source="post: 9381816" data-attributes="member: 6778210"><p>Yeah, I don't think we've ever agreed on something so much as the idea that the 5E skill system is just trash. Just a very bad system in general, especially with how it is implemented with classes (I'm utterly amazed that Wizards still limits skills by classes and doesn't just give a free skill with them).</p><p></p><p>I'd probably disagree with you on skill points with 3.X. I don't really see it as different from PF2, especially if we're talking about having problems scaling up; being able to put a few points into a skill won't matter if every check is meant to be leveled. But I find progression of skills to be a large problem in games that have hard level advancement, rather than points-based advancement like GURPS or FFG/Edge's oddball systems.</p><p></p><p>But I think if people have a problem with feeling overspecialized, it's a relatively easy fix to just allow classes to have an extra skill boost or two within their progression, and allow people to train into a skill. If your game plays in a world where you don't always face level-based challenges, it might even be easier to take another page out of 4E's book and say every non-trained skill gets a bonus of half your level, rounded up. This would mean everyone picks up a little bit over time. But ultimately I find it really easy to adjust these sorts of things in PF2 compared to other systems.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9381816, member: 6778210"] Yeah, I don't think we've ever agreed on something so much as the idea that the 5E skill system is just trash. Just a very bad system in general, especially with how it is implemented with classes (I'm utterly amazed that Wizards still limits skills by classes and doesn't just give a free skill with them). I'd probably disagree with you on skill points with 3.X. I don't really see it as different from PF2, especially if we're talking about having problems scaling up; being able to put a few points into a skill won't matter if every check is meant to be leveled. But I find progression of skills to be a large problem in games that have hard level advancement, rather than points-based advancement like GURPS or FFG/Edge's oddball systems. But I think if people have a problem with feeling overspecialized, it's a relatively easy fix to just allow classes to have an extra skill boost or two within their progression, and allow people to train into a skill. If your game plays in a world where you don't always face level-based challenges, it might even be easier to take another page out of 4E's book and say every non-trained skill gets a bonus of half your level, rounded up. This would mean everyone picks up a little bit over time. But ultimately I find it really easy to adjust these sorts of things in PF2 compared to other systems. [/QUOTE]
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