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Never give up on PF2
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<blockquote data-quote="Staffan" data-source="post: 9381929" data-attributes="member: 907"><p>This is one of my issues with PF2 – it's really hard to get good at multiple skills. The only way I can think of to get additional Expert or better non-Lore skills without spending class feats is to be a Skilled human – that gets you one additional Trained skill to start with and one additional Expert skill at level 5. But other than that, I think the only way to get additional Expert+ skills beyond what your class gives you is to either take a Dedication that boosts a skill (e.g. Medic giving you Expert medicine or Acrobat giving you auto-scaling Acrobatics), or to multi-class into Rogue or Investigator and then take the Skill Mastery archetype feat – and both of these cost class feats. I'd love it if there was a General feat that could boost a skill, but apparently the developers think having broad skill competencies is a bad thing.</p><p></p><p>There is a 3rd level general feat called Untrained Improvisation that gives you a proficiency bonus equal to your level-2 to skills you aren't proficient in, increasing to level-1 at level 5 and full level at level 7. It doesn't let you use trained-only skill applications though. Humans have a better variant as an Ancestral feat that does allow you to do that.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9381929, member: 907"] This is one of my issues with PF2 – it's really hard to get good at multiple skills. The only way I can think of to get additional Expert or better non-Lore skills without spending class feats is to be a Skilled human – that gets you one additional Trained skill to start with and one additional Expert skill at level 5. But other than that, I think the only way to get additional Expert+ skills beyond what your class gives you is to either take a Dedication that boosts a skill (e.g. Medic giving you Expert medicine or Acrobat giving you auto-scaling Acrobatics), or to multi-class into Rogue or Investigator and then take the Skill Mastery archetype feat – and both of these cost class feats. I'd love it if there was a General feat that could boost a skill, but apparently the developers think having broad skill competencies is a bad thing. There is a 3rd level general feat called Untrained Improvisation that gives you a proficiency bonus equal to your level-2 to skills you aren't proficient in, increasing to level-1 at level 5 and full level at level 7. It doesn't let you use trained-only skill applications though. Humans have a better variant as an Ancestral feat that does allow you to do that. [/QUOTE]
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