Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Never give up on PF2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 9391994" data-attributes="member: 891"><p>PF2E is definitely my preferred system.</p><p></p><p>I love the amount of tactical detail. It's a bit rules lighter than I am used to, coming from 1980s era tRPGs like Hero/GURPs and even Other Suns (an obscure Sci-Fi game with trig and calculus formulas needed to resolve star ship actions).</p><p></p><p>There are 'enough' tactical choices to keep play fast. Not as many as I would like in a perfect world - and since I use Foundry I could easily handle more as I automate a lot of background detail. But it's enough to enjoy, without being too many to weigh things down.</p><p></p><p>I very much like that it can make both the roleplayer and gamer sides of me happy. I don't have to give up my 'gamist' side as so many other modern tRPGs demand.</p><p></p><p>I'm pretty disgusted right now with a lot of DnD influencers that love to dump on and insult players that enjoy 'game' challenge, and glad that perspective - that wasn't present in DnD back when I played it in the AD&D 1E through 3.5 days - has not yet infected Pathfinder. The 'anti-game' folks used to be more present in games like Amber Diceless to Tri-Stat, and we used to have a lot of systems welcoming both camps (80s/90s era Shadowrun, Vampire, etc). If folks want to be in camps, then I'm happy to let the anti-game folks (at least among YouTubers - I don't get the same hostility from the actual people playing the game) stay in DnD. And I'm glad Pathfinder straddles the middle of welcoming both people who want stories and people who want games - because many of us want both things in the same campaign.</p><p></p><p>I'm glad that I feel no need at all to make any house rules. I've never been a fan of house rules and "back in the day" I'd just dump a system if I felt that need, or play through things I felt were broken. For me, Pathfinder 'as written' works and I can just 'go with it'. I get that goes against the grain of a lot of people, and especially in this modern era people feel it's almost a duty to house rule (homebrew rules); but playing by a known preset standard is just how I like things.</p><p></p><p>I really like the setting. For me the 2E and then remaster changes were clear fixes to get rid of elements I found distasteful or just poorly written. The current 'Lost Omens' version of the setting just works for me. It's kitchen sink as they say, but with an internal logic to it. It's not perfect, but there are less flaws than any other major published offering I've seen to date.</p><p></p><p>As a GM, there is less work - making running stories smoother.</p><p>As a Player there is more work - meaning there are more game elements for me to dig in, explore, challenge, and thrive with. There is just the right amount of character granularity. No multi-page long list of advantages / disadvantages like in GURPS or Hero, no 'hand wave it' like in Tri-Stat or DnD. People call 'choice paralysis' what I see as 'choice paradise'.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9391994, member: 891"] PF2E is definitely my preferred system. I love the amount of tactical detail. It's a bit rules lighter than I am used to, coming from 1980s era tRPGs like Hero/GURPs and even Other Suns (an obscure Sci-Fi game with trig and calculus formulas needed to resolve star ship actions). There are 'enough' tactical choices to keep play fast. Not as many as I would like in a perfect world - and since I use Foundry I could easily handle more as I automate a lot of background detail. But it's enough to enjoy, without being too many to weigh things down. I very much like that it can make both the roleplayer and gamer sides of me happy. I don't have to give up my 'gamist' side as so many other modern tRPGs demand. I'm pretty disgusted right now with a lot of DnD influencers that love to dump on and insult players that enjoy 'game' challenge, and glad that perspective - that wasn't present in DnD back when I played it in the AD&D 1E through 3.5 days - has not yet infected Pathfinder. The 'anti-game' folks used to be more present in games like Amber Diceless to Tri-Stat, and we used to have a lot of systems welcoming both camps (80s/90s era Shadowrun, Vampire, etc). If folks want to be in camps, then I'm happy to let the anti-game folks (at least among YouTubers - I don't get the same hostility from the actual people playing the game) stay in DnD. And I'm glad Pathfinder straddles the middle of welcoming both people who want stories and people who want games - because many of us want both things in the same campaign. I'm glad that I feel no need at all to make any house rules. I've never been a fan of house rules and "back in the day" I'd just dump a system if I felt that need, or play through things I felt were broken. For me, Pathfinder 'as written' works and I can just 'go with it'. I get that goes against the grain of a lot of people, and especially in this modern era people feel it's almost a duty to house rule (homebrew rules); but playing by a known preset standard is just how I like things. I really like the setting. For me the 2E and then remaster changes were clear fixes to get rid of elements I found distasteful or just poorly written. The current 'Lost Omens' version of the setting just works for me. It's kitchen sink as they say, but with an internal logic to it. It's not perfect, but there are less flaws than any other major published offering I've seen to date. As a GM, there is less work - making running stories smoother. As a Player there is more work - meaning there are more game elements for me to dig in, explore, challenge, and thrive with. There is just the right amount of character granularity. No multi-page long list of advantages / disadvantages like in GURPS or Hero, no 'hand wave it' like in Tri-Stat or DnD. People call 'choice paralysis' what I see as 'choice paradise'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Never give up on PF2
Top