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<blockquote data-quote="Kichwas" data-source="post: 9399147" data-attributes="member: 891"><p>There's a massive RuneQuest humble bundle going on right now. It's a system I last played in... 1984 I think.</p><p></p><p>Looking over info on the system as it stands in 2024 it seems like an anyone can do anything kind of game. A far opposite from Pathfinder and even D&D. That left me with very mixed feelings on the idea of grabbing it and relearning it.</p><p></p><p>As I said above "every player should have their space to shine". But if anyone can do anything, 'what is my purpose on the team?' When I'm sitting around the gaming table / discord - why do I get time to do anything as opposed to another player, or vice versa? Does the party care if I just go AFK? If no one has any specialization, no one has a role, and while in real life we can all socialize to our hearts content... in a GAME, what purpose does player XYZ server over player ABC that gives player XYZ 'screentime' to shine.</p><p></p><p>Like an ensemble cast TV show - why do we need 5 chief security officers for the Enterprise? Even when we've had "almost 2" one would get killed off (because she wanted to quit the show because the writers gave her nothing to do... Tasha and Worf were not the exact same role, I think - but they had too much crossover).</p><p></p><p>Imagine Seinfeld if all his friends were just copies of him. It just doesn't work. The Beatles if they all sang and played guitar and drums AT THE SAME TIME, and all 4 of them were married to Yoko...</p><p></p><p>Specialization might not be 'realistic' for 'random blokes down at the pub', but you need it to have a game that moves forward in a way were every player feels their 'game piece' has a purpose being on the board, and has something "to do" on their turn. And even in reality when we form teams to do stuff, people pick roles. One guy plays drums, one sings, etc...</p><p></p><p>Both D&D and Pathfinder understand this though. Somehow Gygax 'got it' right out of the gate in 1974 and so D&D always remained 'playable' even when you might have hated the system - whereas there were days when I found Hero or GURPS unplayable despite loving the systems. Days when they just felt aimless.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9399147, member: 891"] There's a massive RuneQuest humble bundle going on right now. It's a system I last played in... 1984 I think. Looking over info on the system as it stands in 2024 it seems like an anyone can do anything kind of game. A far opposite from Pathfinder and even D&D. That left me with very mixed feelings on the idea of grabbing it and relearning it. As I said above "every player should have their space to shine". But if anyone can do anything, 'what is my purpose on the team?' When I'm sitting around the gaming table / discord - why do I get time to do anything as opposed to another player, or vice versa? Does the party care if I just go AFK? If no one has any specialization, no one has a role, and while in real life we can all socialize to our hearts content... in a GAME, what purpose does player XYZ server over player ABC that gives player XYZ 'screentime' to shine. Like an ensemble cast TV show - why do we need 5 chief security officers for the Enterprise? Even when we've had "almost 2" one would get killed off (because she wanted to quit the show because the writers gave her nothing to do... Tasha and Worf were not the exact same role, I think - but they had too much crossover). Imagine Seinfeld if all his friends were just copies of him. It just doesn't work. The Beatles if they all sang and played guitar and drums AT THE SAME TIME, and all 4 of them were married to Yoko... Specialization might not be 'realistic' for 'random blokes down at the pub', but you need it to have a game that moves forward in a way were every player feels their 'game piece' has a purpose being on the board, and has something "to do" on their turn. And even in reality when we form teams to do stuff, people pick roles. One guy plays drums, one sings, etc... Both D&D and Pathfinder understand this though. Somehow Gygax 'got it' right out of the gate in 1974 and so D&D always remained 'playable' even when you might have hated the system - whereas there were days when I found Hero or GURPS unplayable despite loving the systems. Days when they just felt aimless. [/QUOTE]
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