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Never going to "Dieing" in combat?
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<blockquote data-quote="marli" data-source="post: 5734825" data-attributes="member: 86402"><p>Hi wondered what people think of this idea.</p><p></p><p>Some of the numbers below are intentionally vague as this idea is system unspecific.</p><p>for obvious reasons these rules only apply to the heros.</p><p></p><p>being "downed" mid combat sucks in roleplay.</p><p>you just sit thier pointing out that if they don't revive you the party's screwed(at least from your point of view) for slower systems it means the difference from doing nothing 3/4 of the time to doing nothing at all.</p><p>but having a character that cant be killed also sucks.</p><p>so I have come up with an interesting idea. you cant die in combat. you die later from your wounds!</p><p></p><p>you start with X wounds(depending how hard your are). having positive wounds is just that, all damage is minor and you laugh it off.</p><p>having 0 or less wounds means some tasks now exert yourself you risk causing futher damage.</p><p>as you number drops further into the minus mark your change of surviving after the fight gets less and less likely.</p><p>being a "Hero" you always survive the fight but then drop dead from your wounds.</p><p></p><p>This creates two effects.</p><p>you always get the option to fight until you win but at a cost.</p><p>you always get the option to retreat.</p><p></p><p>but at what cost???</p><p>so at -1 wounds you can collapse and hope your party defeats the bad guy or fight on knowing you are risking fatal wounds.</p><p>however at this point you are % change to incure further wounds depending on two facters.</p><p>the % of your max wounds in negetive / how hard an action is.</p><p>so a character with 10 wounds at -5 wounds is 50/3= 16% for an easy action 32% for a mediam action and 50% for a hard action.</p><p>once you reach -10 wounds you are 33% for easy actions 66% for medium actions and 100% for hard actions.</p><p></p><p>after combat if you are in negetive wounds you collapse.</p><p>any wounds over you max you must roll beat negetive efffects.</p><p></p><p>various effects start applying depending on how many fails you get, anything from a nice scar to death with additional decapatation.(he might have taken your head off but you're a HERO! you held it on long enough to teach him nobody messes with heros)</p><p></p><p>this means TPKs get cool!</p><p>suicide missions get cool!</p><p></p><p>ADDITIONAL RULES.</p><p>this rule applys to all characters and the "collapse" point comes when all of one party reaches minus points.</p></blockquote><p></p>
[QUOTE="marli, post: 5734825, member: 86402"] Hi wondered what people think of this idea. Some of the numbers below are intentionally vague as this idea is system unspecific. for obvious reasons these rules only apply to the heros. being "downed" mid combat sucks in roleplay. you just sit thier pointing out that if they don't revive you the party's screwed(at least from your point of view) for slower systems it means the difference from doing nothing 3/4 of the time to doing nothing at all. but having a character that cant be killed also sucks. so I have come up with an interesting idea. you cant die in combat. you die later from your wounds! you start with X wounds(depending how hard your are). having positive wounds is just that, all damage is minor and you laugh it off. having 0 or less wounds means some tasks now exert yourself you risk causing futher damage. as you number drops further into the minus mark your change of surviving after the fight gets less and less likely. being a "Hero" you always survive the fight but then drop dead from your wounds. This creates two effects. you always get the option to fight until you win but at a cost. you always get the option to retreat. but at what cost??? so at -1 wounds you can collapse and hope your party defeats the bad guy or fight on knowing you are risking fatal wounds. however at this point you are % change to incure further wounds depending on two facters. the % of your max wounds in negetive / how hard an action is. so a character with 10 wounds at -5 wounds is 50/3= 16% for an easy action 32% for a mediam action and 50% for a hard action. once you reach -10 wounds you are 33% for easy actions 66% for medium actions and 100% for hard actions. after combat if you are in negetive wounds you collapse. any wounds over you max you must roll beat negetive efffects. various effects start applying depending on how many fails you get, anything from a nice scar to death with additional decapatation.(he might have taken your head off but you're a HERO! you held it on long enough to teach him nobody messes with heros) this means TPKs get cool! suicide missions get cool! ADDITIONAL RULES. this rule applys to all characters and the "collapse" point comes when all of one party reaches minus points. [/QUOTE]
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Never going to "Dieing" in combat?
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