Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Never going to "Dieing" in combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5735217" data-attributes="member: 2011"><p>Meh.</p><p></p><p>Personally, I prefer to have give players "go to the well" abilities (typically specific items that I hand out as DM) so that they can work at preventing dying themselves instead of cinematic rules that make an implausible game even more implausible.</p><p></p><p>The other aspect of it is that players will want to then use magic in that 30 second timeframe to change the outcome and then be disappointed when nothing they do works.</p><p></p><p>And being down midpoint in combat only sucks if the player is a bit immature. I've had PCs down due to great rolls by the DM, and had a great time cheering on the other players. Nail biting fights where the survival of my PC was totally dependent on the success of the other PCs. It's all on how one approaches the game.</p><p></p><p>I've seen this (somewhat whiny) concept of "my PC died, that sucks" just this summer. We were playing Encounters and a very young player (late teens, early 20s) made several serious earlier tactical mistakes for his PC and then ended up getting criticaled at first level for something like 25 hit points when his PC was currently around 5 hit points (he thought it was smart to go charge the toughest guy on the board when at really low hit points instead of staying put and finishing off the lesser foe his PC was currently fighting). Straight to death, do not pass go. He was one unhappy player. To me at the time, it seemed like he wasn't going to be having fun unless he was part of the group taking out the BBEG.</p><p></p><p>The concept that every PC has to be "THE HERO" every encounter was what led to this PC's death. The same applies to dying PCs. D&D and other FRPGs are a team activity and a given player's PC doesn't have to be in the spotlight every single time. It's really ok to just sit it out for a few rounds and allow the other players to attempt to save your PC. Your PC doesn't have to be the center of attention every round and able to fight all of the time, regardless of situation.</p><p></p><p>In fact, it's the more selfless concept of being a team player that typically results in combats not resulting in TPKs. Not all, but quite a few PC deaths that I have witnessed were because some player had his PC go off and do something on his own, or have a striker PC charge a group of foes and get surrounded, or some other equally subpar "heroic decision" that ended up with that PC getting smoked. Working as a team sometimes avoids these "heroically stupid" deaths.</p><p></p><p>It's better for the players to work on ways to avoid PC death in the first place (acquiring Daily items, working as a team, etc.) then to come up with house rules to allow a player to go out heroically (especially when it's sometimes the fault of the player that his PC is dying in the first place).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5735217, member: 2011"] Meh. Personally, I prefer to have give players "go to the well" abilities (typically specific items that I hand out as DM) so that they can work at preventing dying themselves instead of cinematic rules that make an implausible game even more implausible. The other aspect of it is that players will want to then use magic in that 30 second timeframe to change the outcome and then be disappointed when nothing they do works. And being down midpoint in combat only sucks if the player is a bit immature. I've had PCs down due to great rolls by the DM, and had a great time cheering on the other players. Nail biting fights where the survival of my PC was totally dependent on the success of the other PCs. It's all on how one approaches the game. I've seen this (somewhat whiny) concept of "my PC died, that sucks" just this summer. We were playing Encounters and a very young player (late teens, early 20s) made several serious earlier tactical mistakes for his PC and then ended up getting criticaled at first level for something like 25 hit points when his PC was currently around 5 hit points (he thought it was smart to go charge the toughest guy on the board when at really low hit points instead of staying put and finishing off the lesser foe his PC was currently fighting). Straight to death, do not pass go. He was one unhappy player. To me at the time, it seemed like he wasn't going to be having fun unless he was part of the group taking out the BBEG. The concept that every PC has to be "THE HERO" every encounter was what led to this PC's death. The same applies to dying PCs. D&D and other FRPGs are a team activity and a given player's PC doesn't have to be in the spotlight every single time. It's really ok to just sit it out for a few rounds and allow the other players to attempt to save your PC. Your PC doesn't have to be the center of attention every round and able to fight all of the time, regardless of situation. In fact, it's the more selfless concept of being a team player that typically results in combats not resulting in TPKs. Not all, but quite a few PC deaths that I have witnessed were because some player had his PC go off and do something on his own, or have a striker PC charge a group of foes and get surrounded, or some other equally subpar "heroic decision" that ended up with that PC getting smoked. Working as a team sometimes avoids these "heroically stupid" deaths. It's better for the players to work on ways to avoid PC death in the first place (acquiring Daily items, working as a team, etc.) then to come up with house rules to allow a player to go out heroically (especially when it's sometimes the fault of the player that his PC is dying in the first place). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Never going to "Dieing" in combat?
Top