Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Never Hide The Adventure Behind a Skill Check
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 8261792" data-attributes="member: 177"><p>So, there's a difference between "not succeed" and "stop the adventure". The latter is less about success, and more about the players still having a good time playing a game that evening.</p><p></p><p>Say, the group decides to try to recover the Eye of Argon, which they learn was buried in a tomb with Gorgorath the Malignant, some 300 years ago. They dutifully seek out the tomb, and a half hour into exploring it, they completely fail to find the one secret door that will eventually lead them to the tomb with the eye.</p><p></p><p>They have failed.</p><p></p><p>But also, in the real world, the players are now stuck sitting at a table with no clear idea of what else to do. The GM prepped this tomb, and doesn't have anything else ready to play this moment. The players can break out a deck of cards and play pinochle, I supposed, but the RPG for the evening is done.</p><p></p><p>The full form of "fail forward" is not just "have a success with consequence" - that's only one implementation. It is that failure doesn't stop you dead in your tracks with nothing else you can do.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8261792, member: 177"] So, there's a difference between "not succeed" and "stop the adventure". The latter is less about success, and more about the players still having a good time playing a game that evening. Say, the group decides to try to recover the Eye of Argon, which they learn was buried in a tomb with Gorgorath the Malignant, some 300 years ago. They dutifully seek out the tomb, and a half hour into exploring it, they completely fail to find the one secret door that will eventually lead them to the tomb with the eye. They have failed. But also, in the real world, the players are now stuck sitting at a table with no clear idea of what else to do. The GM prepped this tomb, and doesn't have anything else ready to play this moment. The players can break out a deck of cards and play pinochle, I supposed, but the RPG for the evening is done. The full form of "fail forward" is not just "have a success with consequence" - that's only one implementation. It is that failure doesn't stop you dead in your tracks with nothing else you can do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Never Hide The Adventure Behind a Skill Check
Top