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<blockquote data-quote="Henry" data-source="post: 636373" data-attributes="member: 158"><p>I have a homebrew world that is over 20 years old now, preceding even my involvement in D&D. Its origins were (strangely enough) back in the days when I was (as the southern term goes) a "young-un", playing with action figures. (NOT "DOLLS" - ACTION FIGURES. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>When I started DM'ing my own actual campaigns, instead of strings of modules, back in the late 1980's, I decided to use my own campaign world, whose beginnings were on a piece of white posterboard from 20 years ago. Over the years, I have gamed in that world, adding things as different groups have played in it, until it has its own richness formed from the play of multiple groups. Whenever I can, I add to that world, instead of creating new ones from whole cloth.</p><p></p><p>Now, I know that world from having played in it, as surely as I know any pre-fab world created by TSR or Wizards. I know the movers and shakers, the main geographic points of interest, the alcoholic beverages available unique to the world, and the price of slaves at the auction block of one of the major sea power cities.</p><p></p><p>What keeps me motivated, is none other than the force of the creation itself, for my own personal enjoyment. If I'm feeling blue, or if I have a stretch of leisure time with NOTHING to do, I'll pull out my notes (or my PDF sourcebook I created of it), and I'll see if there's anything I can add to it, or some little detail I never fleshed out that needs it. Or, I'll fire up Campaign Cartographer, and I'll detail one of its major cities some more, or develop a forest, or some such.</p><p></p><p>However, for the setting search last year, I didn't submit it, because it was too similar to an amalgam of Faerun and Oerth. I cribbed numerous ideas from each one, and they are not sufficiently different to merit professional care.</p><p></p><p>-------------</p><p></p><p>I have recently developed a new appreciation for pre-fabricated campaign worlds, and since we've played other games lately I've put attention on them - but my Homebrew campaign will always e there, collecting notes like a ball of snow rolling downhill, and becoming a little more lived in as new groups get to use it.</p></blockquote><p></p>
[QUOTE="Henry, post: 636373, member: 158"] I have a homebrew world that is over 20 years old now, preceding even my involvement in D&D. Its origins were (strangely enough) back in the days when I was (as the southern term goes) a "young-un", playing with action figures. (NOT "DOLLS" - ACTION FIGURES. :)) When I started DM'ing my own actual campaigns, instead of strings of modules, back in the late 1980's, I decided to use my own campaign world, whose beginnings were on a piece of white posterboard from 20 years ago. Over the years, I have gamed in that world, adding things as different groups have played in it, until it has its own richness formed from the play of multiple groups. Whenever I can, I add to that world, instead of creating new ones from whole cloth. Now, I know that world from having played in it, as surely as I know any pre-fab world created by TSR or Wizards. I know the movers and shakers, the main geographic points of interest, the alcoholic beverages available unique to the world, and the price of slaves at the auction block of one of the major sea power cities. What keeps me motivated, is none other than the force of the creation itself, for my own personal enjoyment. If I'm feeling blue, or if I have a stretch of leisure time with NOTHING to do, I'll pull out my notes (or my PDF sourcebook I created of it), and I'll see if there's anything I can add to it, or some little detail I never fleshed out that needs it. Or, I'll fire up Campaign Cartographer, and I'll detail one of its major cities some more, or develop a forest, or some such. However, for the setting search last year, I didn't submit it, because it was too similar to an amalgam of Faerun and Oerth. I cribbed numerous ideas from each one, and they are not sufficiently different to merit professional care. ------------- I have recently developed a new appreciation for pre-fabricated campaign worlds, and since we've played other games lately I've put attention on them - but my Homebrew campaign will always e there, collecting notes like a ball of snow rolling downhill, and becoming a little more lived in as new groups get to use it. [/QUOTE]
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