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<blockquote data-quote="Psion" data-source="post: 636582" data-attributes="member: 172"><p>I am a longtime homebrewer. Soon after my first year or so playing, I started doodling continents on graph paper and running campaign for my friends. My first primitive world and ideas slowly developed over time. Some of those formative ideas were a bit too out-there and I eventually had to scrap. On the other hand, some of the ideas were so great, they remain part of my game to this day.</p><p></p><p>Trinalia, the world I am running now started about 15 years ago. It wasn't my first or second try at a world, but it was related to those initial tries. I didn't want to scrap my first world, but it did seem a little patchwork at the time. So what I did is orchestrate an exodus to my new world, so I could reuse some major characters, deities and concepts.</p><p></p><p>Trinalia was very sketchy at first. I built upon the old history, and started defining the more native cultures and their history. Pretty soon, I had a rich font of ideas to draw from. And it is that which has kept me running my homebrew all this time. I understand my world's entities, their backgrounds and motivations. That makes conceiving adventures a snap.</p><p></p><p></p><p>My world was pretty sketchily defined for a lot of years. I must confess that the 2nd edition <em>World Builders Guide</em> helped me fill in a lot of the blanks. If you can scrounge up a copy -- or get the ESD -- I definitely recommend it.</p><p></p><p>I have toyed with other worlds since. Part of my world background is that (unbeknownst to the PCs), my world is part of an 8 world matrix aranged in a multi-dimentional tesseract arrangement. These other worlds are the subject of past adventures and will be part of future adventures. I recently remade my previous world, Aphrodomis, as an ice age world that my normal campaign's characters visited and my players loved it (see <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=5498" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=5498</a> and <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=5143" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=5143</a>). I am also toying with a fresh world idea (see <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=32667" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=32667</a>)</p><p></p><p>Finally, two relatively recent tools that I have come to adore for worldmaking are Fractal Terrains and Campaign Cartographer. Makes making world maps a cinch.</p></blockquote><p></p>
[QUOTE="Psion, post: 636582, member: 172"] I am a longtime homebrewer. Soon after my first year or so playing, I started doodling continents on graph paper and running campaign for my friends. My first primitive world and ideas slowly developed over time. Some of those formative ideas were a bit too out-there and I eventually had to scrap. On the other hand, some of the ideas were so great, they remain part of my game to this day. Trinalia, the world I am running now started about 15 years ago. It wasn't my first or second try at a world, but it was related to those initial tries. I didn't want to scrap my first world, but it did seem a little patchwork at the time. So what I did is orchestrate an exodus to my new world, so I could reuse some major characters, deities and concepts. Trinalia was very sketchy at first. I built upon the old history, and started defining the more native cultures and their history. Pretty soon, I had a rich font of ideas to draw from. And it is that which has kept me running my homebrew all this time. I understand my world's entities, their backgrounds and motivations. That makes conceiving adventures a snap. My world was pretty sketchily defined for a lot of years. I must confess that the 2nd edition [i]World Builders Guide[/i] helped me fill in a lot of the blanks. If you can scrounge up a copy -- or get the ESD -- I definitely recommend it. I have toyed with other worlds since. Part of my world background is that (unbeknownst to the PCs), my world is part of an 8 world matrix aranged in a multi-dimentional tesseract arrangement. These other worlds are the subject of past adventures and will be part of future adventures. I recently remade my previous world, Aphrodomis, as an ice age world that my normal campaign's characters visited and my players loved it (see [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=5498[/url] and [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=5143[/url]). I am also toying with a fresh world idea (see [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=32667[/url]) Finally, two relatively recent tools that I have come to adore for worldmaking are Fractal Terrains and Campaign Cartographer. Makes making world maps a cinch. [/QUOTE]
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