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<blockquote data-quote="sunbeam60" data-source="post: 636632" data-attributes="member: 6528"><p>For me, the motivation to keep on is definitely in the map, strange as it may seem. I absolutely love drawing all those places no one but my own fantasy will ever visit. Also, the cool thing about a homebrew is that I don't need to worry about:</p><ul> <li data-xf-list-type="ul">Players knowing the world and knowing where everything is. There is a sense of discovery there.</li> <li data-xf-list-type="ul">Following someone's storyline. Although this is of course of your own doing, I always feel constricted to never add or remove too much.</li> </ul><p></p><p>Also, as a poor student, playing homebrew keeps me out of the "just one more forgotten realms fix" loop. Actually, I have never played in a pre-built world.</p><p></p><p>(super-pimp: Check the results out at <a href="http://home.worldonline.dk/sunbeam/fourthage/" target="_blank">the Fourth Age website</a></p><p></p><p>regards</p><p>Toft</p></blockquote><p></p>
[QUOTE="sunbeam60, post: 636632, member: 6528"] For me, the motivation to keep on is definitely in the map, strange as it may seem. I absolutely love drawing all those places no one but my own fantasy will ever visit. Also, the cool thing about a homebrew is that I don't need to worry about: [list] [*]Players knowing the world and knowing where everything is. There is a sense of discovery there. [*]Following someone's storyline. Although this is of course of your own doing, I always feel constricted to never add or remove too much. [/list] Also, as a poor student, playing homebrew keeps me out of the "just one more forgotten realms fix" loop. Actually, I have never played in a pre-built world. (super-pimp: Check the results out at [url=http://home.worldonline.dk/sunbeam/fourthage/]the Fourth Age website[/url] regards Toft [/QUOTE]
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