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*Dungeons & Dragons
Never homebrewed!
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<blockquote data-quote="Templetroll" data-source="post: 637142" data-attributes="member: 2201"><p><strong>Re: Re: Never homebrewed!</strong></p><p></p><p></p><p></p><p>I started gaming with a group where 7 or 8 of us had our own worlds. When I joined I thought creating a world was <em>what you did</em> as a DM. We didn't do books, we just explained to the group during character creation about our world. if we had a map, we passed it around. Now, we would put it on a website. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>My homebrew wasn't as complete as some folks make their's. it did have a good depth to the main adventuring area and I gladly filed in areas when someone decided to go off in an odd direction. The best part was when my players would work on something that I had put in the world to help me fill in blanks. I took the clue that those things were something they wanted more of so would use the stuff in an adventure or three. it made for a better time for us all.</p><p></p><p>One thing I did first was doodle a map on the back of a computer card. (yes, it was so long ago that computer cards were still in use, at least by the DLA) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Another thing I did was steal mercilessly from every published world and rework the reason for their being so it fit <em>MY</em> world! That was fun as players found out things; I loved to surprise them.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 637142, member: 2201"] [b]Re: Re: Never homebrewed![/b] I started gaming with a group where 7 or 8 of us had our own worlds. When I joined I thought creating a world was [I]what you did[/I] as a DM. We didn't do books, we just explained to the group during character creation about our world. if we had a map, we passed it around. Now, we would put it on a website. :) My homebrew wasn't as complete as some folks make their's. it did have a good depth to the main adventuring area and I gladly filed in areas when someone decided to go off in an odd direction. The best part was when my players would work on something that I had put in the world to help me fill in blanks. I took the clue that those things were something they wanted more of so would use the stuff in an adventure or three. it made for a better time for us all. One thing I did first was doodle a map on the back of a computer card. (yes, it was so long ago that computer cards were still in use, at least by the DLA) :) Another thing I did was steal mercilessly from every published world and rework the reason for their being so it fit [I]MY[/I] world! That was fun as players found out things; I loved to surprise them. [/QUOTE]
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