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<blockquote data-quote="Desdichado" data-source="post: 637521" data-attributes="member: 2205"><p>I honestly cannot comprehend the idea that if you're a busy person, you just can't homebrew. That is the most counter-intuitive argument against it I have ever heard, unless you have the very strange notion that in order to homebrew you have to write the equivalent of the FCRS book for your world. </p><p></p><p>I mean, really -- if you're running FR, you have to at least read that humongous book, probably also Magic of Faerun, Monsters of Faerun, maybe Lords of Darkness, and some regional book like the Silver Marches, or whatever other region you set your game in, and whatever adventure modules you run. That's hours and hours of research before you can play anything.</p><p></p><p>If you homebrew, especially if you use Ray Winninger's philosophy (Dungeoncraft Rule #1, I think) you only have to spend an hour or two coming up with some really high level details of the setting, and another hour or two before each session coming up with the details that are pertinent and relevent <em>right now</em>.</p><p></p><p>I think that excuse is just that: and excuse for folks who don't homebrew for some other reason entirely and don't want to admit it. <img src="http://jdyal.freezope.org/shades.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In my case, for example, I add details very slowly, so it's hardly overwhelming to create. I also "kit-bash" extensively -- borrow, borrow, borrow. Why create something whole cloth if someone else has already taken the same concept and done something cool with it?</p><p></p><p>Homebrewing really doesn't <em>need</em> to take much time at all.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 637521, member: 2205"] I honestly cannot comprehend the idea that if you're a busy person, you just can't homebrew. That is the most counter-intuitive argument against it I have ever heard, unless you have the very strange notion that in order to homebrew you have to write the equivalent of the FCRS book for your world. I mean, really -- if you're running FR, you have to at least read that humongous book, probably also Magic of Faerun, Monsters of Faerun, maybe Lords of Darkness, and some regional book like the Silver Marches, or whatever other region you set your game in, and whatever adventure modules you run. That's hours and hours of research before you can play anything. If you homebrew, especially if you use Ray Winninger's philosophy (Dungeoncraft Rule #1, I think) you only have to spend an hour or two coming up with some really high level details of the setting, and another hour or two before each session coming up with the details that are pertinent and relevent [i]right now[/i]. I think that excuse is just that: and excuse for folks who don't homebrew for some other reason entirely and don't want to admit it. [img]http://jdyal.freezope.org/shades.gif[/img] In my case, for example, I add details very slowly, so it's hardly overwhelming to create. I also "kit-bash" extensively -- borrow, borrow, borrow. Why create something whole cloth if someone else has already taken the same concept and done something cool with it? Homebrewing really doesn't [i]need[/i] to take much time at all. [/QUOTE]
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