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Never Made Sense
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<blockquote data-quote="Desdichado" data-source="post: 5995969" data-attributes="member: 2205"><p>The second question isn't necessarily the same as the first. I don't know that the assumed setting assumptions of D&D don't always "make sense", the things I'd want to change are more around what I don't like rather than what I think make sense.</p><p></p><p>I don't really like D&D magic, for instance. And I think that there's too much of it, and it's too readily available per the rules to really give a logical setting that I like. Most of the PC classes had some kind of spell progression in the d20 era. Really only the barbarian, rogue and fighter didn't. The monk too, but he had other weird supernatural abilities.</p><p></p><p>Same thing with the races. If you add "monster" races to the PC races, you've got way too many anthropomorphic guys running around than I like, or that make sense. Plus, I don't actually like a lot of the standard D&D races too much. Elves and dwarves, for instance, both get the ax from my settings.</p><p></p><p>I've made my peace with hit points over time, but I never really did with levels. I don't think the disparity between capabilities of low and high level characters makes sense. The entire <em>genre</em> changes as a character goes up in level. I ever only enjoy playing with a much smaller subset of the total levels available.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5995969, member: 2205"] The second question isn't necessarily the same as the first. I don't know that the assumed setting assumptions of D&D don't always "make sense", the things I'd want to change are more around what I don't like rather than what I think make sense. I don't really like D&D magic, for instance. And I think that there's too much of it, and it's too readily available per the rules to really give a logical setting that I like. Most of the PC classes had some kind of spell progression in the d20 era. Really only the barbarian, rogue and fighter didn't. The monk too, but he had other weird supernatural abilities. Same thing with the races. If you add "monster" races to the PC races, you've got way too many anthropomorphic guys running around than I like, or that make sense. Plus, I don't actually like a lot of the standard D&D races too much. Elves and dwarves, for instance, both get the ax from my settings. I've made my peace with hit points over time, but I never really did with levels. I don't think the disparity between capabilities of low and high level characters makes sense. The entire [I]genre[/I] changes as a character goes up in level. I ever only enjoy playing with a much smaller subset of the total levels available. [/QUOTE]
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