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<blockquote data-quote="The Mad Hermit" data-source="post: 5196448" data-attributes="member: 90303"><p>(1) Best case: Seek out a 1E or OSRIC group in Colorado Springs and ask them to hang out and play...bring pretzels and their cleric will likely bless you.</p><p></p><p>(2) After you write an adventure or choose one of those far out old school modules, walk through the encounters considering the choices the PCs will make. Seek out rules to deal with these possibilities so you can avoid having to digest all that tiny print and Gygax prose. This provides real imaginary world situations to which you can anchor the rules as you learn them, or you can get a group together and LARP the rules in which case you will have real non-imaginary world situations to which to anchor the rules. You will also no longer have friends. Use the sample dungeon in the DMG to become proficient in the combat mechanics.</p><p></p><p>(3) When reading the rules, you should definitely be wearing appropriate late seventies attire in order to catch the vibe.</p><p></p><p>(4) Memorize the combat insanity table on page 83 of the DMG...perhaps turn it into a jingle so you can use it to easily recruit more players to the AWESOMENESS OF 1E.</p></blockquote><p></p>
[QUOTE="The Mad Hermit, post: 5196448, member: 90303"] (1) Best case: Seek out a 1E or OSRIC group in Colorado Springs and ask them to hang out and play...bring pretzels and their cleric will likely bless you. (2) After you write an adventure or choose one of those far out old school modules, walk through the encounters considering the choices the PCs will make. Seek out rules to deal with these possibilities so you can avoid having to digest all that tiny print and Gygax prose. This provides real imaginary world situations to which you can anchor the rules as you learn them, or you can get a group together and LARP the rules in which case you will have real non-imaginary world situations to which to anchor the rules. You will also no longer have friends. Use the sample dungeon in the DMG to become proficient in the combat mechanics. (3) When reading the rules, you should definitely be wearing appropriate late seventies attire in order to catch the vibe. (4) Memorize the combat insanity table on page 83 of the DMG...perhaps turn it into a jingle so you can use it to easily recruit more players to the AWESOMENESS OF 1E. [/QUOTE]
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