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<blockquote data-quote="ragboy" data-source="post: 5208999" data-attributes="member: 4151"><p>As others have said, ignore most of it. Players handbook, "To hit" tables, saves, treasure, and MM are pretty much the meat. If you've played 2nd edition, you've played the best of 1st edition -- though the kits and proficiencies only exist in the much later stuff (Oriental Adventures, and the Dungeoneer's/Wilderness survival guides -- maybe the world books...can't remember). </p><p></p><p>We recently went back to 1st edition after experiencing "edition fatigue" over the last few years. And it's been great fun. The best thing about 1st edition is that you don't need to look up a rule for every situation. Use your judgment. If a character is trying to move across a muddy room, there aren't three rules and five exceptions, plus a feat to offset the bad effects. The character just gets muddy boots and might slip if a kobold ambushes her from a ceiling trap door. </p><p></p><p>The Dragonsfoot forum is a great resource, though there are "mullahs" there, as with any RPG forum. They may have better advice on beginning small and expanding into the DMG's more esoteric rules essays. Oh..and don't mention Unearthed Arcana over there... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p><a href="http://www.dragonsfoot.org" target="_blank">Welcome to Dragonsfoot</a></p></blockquote><p></p>
[QUOTE="ragboy, post: 5208999, member: 4151"] As others have said, ignore most of it. Players handbook, "To hit" tables, saves, treasure, and MM are pretty much the meat. If you've played 2nd edition, you've played the best of 1st edition -- though the kits and proficiencies only exist in the much later stuff (Oriental Adventures, and the Dungeoneer's/Wilderness survival guides -- maybe the world books...can't remember). We recently went back to 1st edition after experiencing "edition fatigue" over the last few years. And it's been great fun. The best thing about 1st edition is that you don't need to look up a rule for every situation. Use your judgment. If a character is trying to move across a muddy room, there aren't three rules and five exceptions, plus a feat to offset the bad effects. The character just gets muddy boots and might slip if a kobold ambushes her from a ceiling trap door. The Dragonsfoot forum is a great resource, though there are "mullahs" there, as with any RPG forum. They may have better advice on beginning small and expanding into the DMG's more esoteric rules essays. Oh..and don't mention Unearthed Arcana over there... :) [URL="http://www.dragonsfoot.org"]Welcome to Dragonsfoot[/URL] [/QUOTE]
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