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<blockquote data-quote="Dannyalcatraz" data-source="post: 2866487" data-attributes="member: 19675"><p>Solarius has it right: Make it fun. Keep it simple.</p><p></p><p>I agree with Pogre- battlemats help new players (and GMs) keep track of the battle.</p><p></p><p>You don't have to invest a fortune in minis to use a battlemat, either. Go to Target and get JellyBelly jellybeans to use as enemy counters. For instance, you can use Apple (green) for zombies, use Coconut (white) for skeletons, Cherry (red) can be orcs. When somebody kills a critter, they get the bean. Then, when its time to award XP, its all multiplication (say, 150 Xp per Orange jellybean x 4 kills = 600 XP to that PC) and dessert- the killer gets to eat the JB's!</p><p></p><p>Larger enemies may be represented by Peanut Butter cups, gumdrops, etc.</p><p></p><p>BTW: Licorice JB's make good Master Villains- they even taste bad!</p><p></p><p>Something I've used before in campaigns with new players is the reset. When you start a combat, record the starting locations of all characters & their HPs. If a disaster occurs, restart from that point, just like a video game. Let your players know this won't happen every time...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2866487, member: 19675"] Solarius has it right: Make it fun. Keep it simple. I agree with Pogre- battlemats help new players (and GMs) keep track of the battle. You don't have to invest a fortune in minis to use a battlemat, either. Go to Target and get JellyBelly jellybeans to use as enemy counters. For instance, you can use Apple (green) for zombies, use Coconut (white) for skeletons, Cherry (red) can be orcs. When somebody kills a critter, they get the bean. Then, when its time to award XP, its all multiplication (say, 150 Xp per Orange jellybean x 4 kills = 600 XP to that PC) and dessert- the killer gets to eat the JB's! Larger enemies may be represented by Peanut Butter cups, gumdrops, etc. BTW: Licorice JB's make good Master Villains- they even taste bad! Something I've used before in campaigns with new players is the reset. When you start a combat, record the starting locations of all characters & their HPs. If a disaster occurs, restart from that point, just like a video game. Let your players know this won't happen every time... [/QUOTE]
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