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Never played D&D and taking role as DM
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<blockquote data-quote="Gold Roger" data-source="post: 2866612" data-attributes="member: 33904"><p>You are me five years ago (I was sixteen as well, just met new people, never played before and wanted to play long before that). </p><p></p><p>Start simple. Just a small village, some dungeons and maybe premade adventures. </p><p></p><p>Don't use a Campaign Setting. When you're new it's far to much stuff to keep in mind, to much background.</p><p></p><p>Learn one step at a time. I wanted to do everything from the beginning and of course got myself overwelmed. Stick to your first campaign. No matter how much you want to start something new, the first campaign is something you'll never forget, bring it to a good end.</p><p></p><p>Don't get yourself down. An unconfident DM will not make for a fun game.</p><p></p><p>Start with an all good group. That way inter party struggle is harder.</p><p></p><p>Don't buy any new rulebooks for now. When you are new to the hobby the three core books are more than enough. If you want to buy new stuff, invest in advice (DMG2 is golden. Best DMing advice you can get) and play utilities, like minis (with your budged I'd stick to token for now though, minis are expensive), battlemaps, adventures or wizard of the coasts fantastic locations (not for the adventures, but when your players want to explore that cave you didn't think of, pull out the cave map and some monsters and you're ready to go).</p><p></p><p>And stick to the boards. People around here can provide great advice. We have some of the designers here and I'd argue some of the best DM's there are as well. </p><p></p><p>If you find the time read one of the storyhours. </p><p></p><p>Piratecat is an original D&D 3rd edition playtester, greatly praised DM and all around great guy. By simply reading about his game you should improve. He also just recently restarted his storyhour, so it's easy to drop in, you can find it <a href="https://www.enworld.org/index.php?threads/161560/" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2866612, member: 33904"] You are me five years ago (I was sixteen as well, just met new people, never played before and wanted to play long before that). Start simple. Just a small village, some dungeons and maybe premade adventures. Don't use a Campaign Setting. When you're new it's far to much stuff to keep in mind, to much background. Learn one step at a time. I wanted to do everything from the beginning and of course got myself overwelmed. Stick to your first campaign. No matter how much you want to start something new, the first campaign is something you'll never forget, bring it to a good end. Don't get yourself down. An unconfident DM will not make for a fun game. Start with an all good group. That way inter party struggle is harder. Don't buy any new rulebooks for now. When you are new to the hobby the three core books are more than enough. If you want to buy new stuff, invest in advice (DMG2 is golden. Best DMing advice you can get) and play utilities, like minis (with your budged I'd stick to token for now though, minis are expensive), battlemaps, adventures or wizard of the coasts fantastic locations (not for the adventures, but when your players want to explore that cave you didn't think of, pull out the cave map and some monsters and you're ready to go). And stick to the boards. People around here can provide great advice. We have some of the designers here and I'd argue some of the best DM's there are as well. If you find the time read one of the storyhours. Piratecat is an original D&D 3rd edition playtester, greatly praised DM and all around great guy. By simply reading about his game you should improve. He also just recently restarted his storyhour, so it's easy to drop in, you can find it [URL="https://www.enworld.org/index.php?threads/161560/"]here[/URL]. [/QUOTE]
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