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Never played D&D and taking role as DM
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<blockquote data-quote="Squire James" data-source="post: 2867021" data-attributes="member: 548"><p>Wow, I didn't know the "so-and-so killed his hamster over D&D" parents still existed! Your response was pretty good, though unlikely to convince a parent.</p><p></p><p>Buy everybody dice, but keep them yourself. You'll need them. Loan them out in games as needed.</p><p></p><p>The map is fine, though I suggest closing up a few walls and making it several adventures rather than one big adventure. Be sure to put some variety in there, and after a while you will want to think about what happens when the characters are on the surface (many adventures can occur in the wilderness, or even within towns!). Don't hesitate to make a few maps of your own - part of the DM's fun is making a map as if he were some sort of demented flying wizard who thinks of "up" and "down" as perfectly valid directions for a corridor!</p><p></p><p>I see online purchases may be difficult for you. Do your parents know of your newfound passion, and do they approve of it? My parents had reservations about D&D messing up my school work, but things got easier when my grades actually got better after playing D&D! I'm saying this because some books are a lot cheaper if you can give your parents the cash and have them order online for you (and obviously they won't do that unless they approve of your activity).</p><p></p><p>That being said, see if that game store has active gaming tables, and if so plan to spend a whole day there. See how other people play, and play a bit if you want to. If it's not much more than a place to sell stuff, then you might as well buy online if you can. Some game stores have online sales (you no longer need to limit yourself to 40 miles)... let the stuff come to you rather than the other way around!</p></blockquote><p></p>
[QUOTE="Squire James, post: 2867021, member: 548"] Wow, I didn't know the "so-and-so killed his hamster over D&D" parents still existed! Your response was pretty good, though unlikely to convince a parent. Buy everybody dice, but keep them yourself. You'll need them. Loan them out in games as needed. The map is fine, though I suggest closing up a few walls and making it several adventures rather than one big adventure. Be sure to put some variety in there, and after a while you will want to think about what happens when the characters are on the surface (many adventures can occur in the wilderness, or even within towns!). Don't hesitate to make a few maps of your own - part of the DM's fun is making a map as if he were some sort of demented flying wizard who thinks of "up" and "down" as perfectly valid directions for a corridor! I see online purchases may be difficult for you. Do your parents know of your newfound passion, and do they approve of it? My parents had reservations about D&D messing up my school work, but things got easier when my grades actually got better after playing D&D! I'm saying this because some books are a lot cheaper if you can give your parents the cash and have them order online for you (and obviously they won't do that unless they approve of your activity). That being said, see if that game store has active gaming tables, and if so plan to spend a whole day there. See how other people play, and play a bit if you want to. If it's not much more than a place to sell stuff, then you might as well buy online if you can. Some game stores have online sales (you no longer need to limit yourself to 40 miles)... let the stuff come to you rather than the other way around! [/QUOTE]
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