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<blockquote data-quote="ruleslawyer" data-source="post: 2867194" data-attributes="member: 1757"><p>Yeah; this is the one I recommend using:</p><p></p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/home.html" target="_blank">http://www.systemreferencedocuments.org/35/sovelior_sage/home.html</a></p><p></p><p>It's got *all* the core rules, plus search tools, quick tables, and so on. If you are anything like the other computer-literate young whippersnappers I know, this may be easier than using the books to look up rules. Plus, it's *free*, so you technically don't even need to buy the DMG and Monster Manual (I think the PHB is a must even if you use the SRD for most gameplay).</p><p></p><p>As others have said, keep it simple. Get a published adventure (the Adventure Paths in <em>Dungeon</em> magazine or Sunless Citadel are good choices) and use only the "core books" (the PHB, DMG, and Monster Manual) for now. Spend some time learning the rules (especially for spellcasting). Don't let the players bully you. If you want, start working with a published game setting (like Eberron), but if you do that, start in a small town or village removed from the larger setting, and introduce it one piece at a time rather than feeling obliged to throw in everything contained in the setting book.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2867194, member: 1757"] Yeah; this is the one I recommend using: [url]http://www.systemreferencedocuments.org/35/sovelior_sage/home.html[/url] It's got *all* the core rules, plus search tools, quick tables, and so on. If you are anything like the other computer-literate young whippersnappers I know, this may be easier than using the books to look up rules. Plus, it's *free*, so you technically don't even need to buy the DMG and Monster Manual (I think the PHB is a must even if you use the SRD for most gameplay). As others have said, keep it simple. Get a published adventure (the Adventure Paths in [i]Dungeon[/i] magazine or Sunless Citadel are good choices) and use only the "core books" (the PHB, DMG, and Monster Manual) for now. Spend some time learning the rules (especially for spellcasting). Don't let the players bully you. If you want, start working with a published game setting (like Eberron), but if you do that, start in a small town or village removed from the larger setting, and introduce it one piece at a time rather than feeling obliged to throw in everything contained in the setting book. [/QUOTE]
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