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Never thought I'd say: LARPers, I need you
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<blockquote data-quote="Umbran" data-source="post: 6251120" data-attributes="member: 177"><p>No. We've tasted Nerf. Occasionally dirt. No real death, though. My wife (a veterinarian) has tasted death. She says it tastes like cat nose. </p><p></p><p></p><p></p><p>Larp live combat (as opposed to larp simulated combat - which is basically tabletop combat with humans as the minis) with groups is typically extremely chaotic. There is some attempt to use tactics that falls apart about one-third of the way through maneuvers, as the plan does not survive contact with the enemy. Everyone is shouting at each other to do this and that, and nobody is listening, some folks are either carelessly or intentionally ignoring the rules, and everything goes to heck in a handbasket.</p><p></p><p>From there, tactics will vary widely depending upon what missile or magic options are in play. You approach a guy with a sword differently than a guy with a nerf gun or spell packets. How your game's healing works matters a great deal, as well, as that really determines how much risk you're willing to take.</p><p></p><p>Live action PCs are often up against monster/NPCs who have only some vary basic instructions, and are not actually very skilled with the weaponry - because the really skilled folks are the ones most dedicated to the sport of boffer combat, and they're typically playing the PCs. So, there's lots of mooks. You're wading through mooks until you get to the boss monsters. The boss monsters are statted up so that, no matter the skill of the person playing that monster, they'll be able to hold out for cool dramatic time.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6251120, member: 177"] No. We've tasted Nerf. Occasionally dirt. No real death, though. My wife (a veterinarian) has tasted death. She says it tastes like cat nose. Larp live combat (as opposed to larp simulated combat - which is basically tabletop combat with humans as the minis) with groups is typically extremely chaotic. There is some attempt to use tactics that falls apart about one-third of the way through maneuvers, as the plan does not survive contact with the enemy. Everyone is shouting at each other to do this and that, and nobody is listening, some folks are either carelessly or intentionally ignoring the rules, and everything goes to heck in a handbasket. From there, tactics will vary widely depending upon what missile or magic options are in play. You approach a guy with a sword differently than a guy with a nerf gun or spell packets. How your game's healing works matters a great deal, as well, as that really determines how much risk you're willing to take. Live action PCs are often up against monster/NPCs who have only some vary basic instructions, and are not actually very skilled with the weaponry - because the really skilled folks are the ones most dedicated to the sport of boffer combat, and they're typically playing the PCs. So, there's lots of mooks. You're wading through mooks until you get to the boss monsters. The boss monsters are statted up so that, no matter the skill of the person playing that monster, they'll be able to hold out for cool dramatic time. [/QUOTE]
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