Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Never thought I'd say: LARPers, I need you
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6251280" data-attributes="member: 177"><p>Oh, well if we want to bring historic re-creation combat into the discussion, that is a slightly different beast. I've also spent my time there - my favorite being polearm.</p><p></p><p>Note that there's two basic forms of re-creation fights - tournament (usually 1-on-1, occasionally a handful against a handful), and full melees. They play out very differently, and use much different tactics indeed.</p><p></p><p>I agree with the others - daggers have no place in a fight with heavily armored opponents. They're only useful if you're reduced to a grapple, or the opponent is down for the moment, and you've lost your other weapons and need something for <em>coup de gras</em>.</p><p></p><p>Shields are nice - in the sense that if you're using a one-handed weapon, you're kind of silly not to use one. But, the shield is not an end-all-be-all. It is not uncommon to see someone defeat a shield with two weapons, or with a polearm, in tournament combat. A second weapon often serves well to parry, and a polearm has reach and a major haft that works well for blocking as well. Tournament fights that mix fights between sword-and-board, polearm, and two-weapon fighting generally come down not to the weapons used, but to the skill of the fighters, in my observation. YMMV.</p><p></p><p>Note that there are common tactics that would be used against shields that are a bit uncommon in historical re-creation combats. Imagine solidly embedding an axe or a 12' long spear into a shield - it drags the shield down, and in the case of the spear, can even hamper the shield-user's movement. I've seen this simulated for the spear by one of our local SCAdians who is known for his spear work - he has a big suction-cup on the end or a 12' spear, and has laid many a shield-wearer low with it. And in a real fight, a shield can well be sundered (as can the haft of a polearm) where these things are pretty much indestructible in re-creation.</p><p></p><p>Of course, in a full melee where there are archers, shields are a much more important thing. Arrows are death.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6251280, member: 177"] Oh, well if we want to bring historic re-creation combat into the discussion, that is a slightly different beast. I've also spent my time there - my favorite being polearm. Note that there's two basic forms of re-creation fights - tournament (usually 1-on-1, occasionally a handful against a handful), and full melees. They play out very differently, and use much different tactics indeed. I agree with the others - daggers have no place in a fight with heavily armored opponents. They're only useful if you're reduced to a grapple, or the opponent is down for the moment, and you've lost your other weapons and need something for [I]coup de gras[/I]. Shields are nice - in the sense that if you're using a one-handed weapon, you're kind of silly not to use one. But, the shield is not an end-all-be-all. It is not uncommon to see someone defeat a shield with two weapons, or with a polearm, in tournament combat. A second weapon often serves well to parry, and a polearm has reach and a major haft that works well for blocking as well. Tournament fights that mix fights between sword-and-board, polearm, and two-weapon fighting generally come down not to the weapons used, but to the skill of the fighters, in my observation. YMMV. Note that there are common tactics that would be used against shields that are a bit uncommon in historical re-creation combats. Imagine solidly embedding an axe or a 12' long spear into a shield - it drags the shield down, and in the case of the spear, can even hamper the shield-user's movement. I've seen this simulated for the spear by one of our local SCAdians who is known for his spear work - he has a big suction-cup on the end or a 12' spear, and has laid many a shield-wearer low with it. And in a real fight, a shield can well be sundered (as can the haft of a polearm) where these things are pretty much indestructible in re-creation. Of course, in a full melee where there are archers, shields are a much more important thing. Arrows are death. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Never thought I'd say: LARPers, I need you
Top