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<blockquote data-quote="Richards" data-source="post: 518876" data-attributes="member: 508"><p>I just recently had my first-ever TPK, but I didn't let that stand in the way of our campaign. The PCs all got themselves killed trying to stop the construction of an artifact that would suck the souls of the recently slain into the Abyss. So, rather than end the campaign (or continue on with an entirely new group of PCs), I had the slain PCs "wake up" in the Abyss at the feet of Orcus, who informed them they were his demonic lieutenants who had staged an unsuccessful coup against him. They're now working off their debt to him for his generosity, stealing various weapons of power throughout the planes in an effort to "redeem" themselves in his eyes. In a couple more adventures I'll have them regain the memories of the time before their death, and then they'll have a bunch of atoning to do! (Their first act upon returning to the Prime Material Plane was to slay a pair of paladins of Hieroneous for their weapons and armor, and in the course of completing their "mission for Orcus" they made a deal with a succubus and a marilith - via a <em>planar ally</em> spell - that resulted in letting them loose upon the Prime to wreak whatever mischief they wish to get into.)</p><p></p><p>Now, when they regain their memories, they're going to have plenty to keep them busy on the Prime: making reparations to Hieroneous, taking care of the two demons they set free, plus destroying the artifact that sent their souls to the Abyss in the first place (and which has been functioning all of this time). They'll be especially eager to head back to the site of their deaths, as that's where all of their cool weapons and equipment were left behind. (It's now all in the hands of the evil cultists who constructed the artifact.)</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 518876, member: 508"] I just recently had my first-ever TPK, but I didn't let that stand in the way of our campaign. The PCs all got themselves killed trying to stop the construction of an artifact that would suck the souls of the recently slain into the Abyss. So, rather than end the campaign (or continue on with an entirely new group of PCs), I had the slain PCs "wake up" in the Abyss at the feet of Orcus, who informed them they were his demonic lieutenants who had staged an unsuccessful coup against him. They're now working off their debt to him for his generosity, stealing various weapons of power throughout the planes in an effort to "redeem" themselves in his eyes. In a couple more adventures I'll have them regain the memories of the time before their death, and then they'll have a bunch of atoning to do! (Their first act upon returning to the Prime Material Plane was to slay a pair of paladins of Hieroneous for their weapons and armor, and in the course of completing their "mission for Orcus" they made a deal with a succubus and a marilith - via a [I]planar ally[/I] spell - that resulted in letting them loose upon the Prime to wreak whatever mischief they wish to get into.) Now, when they regain their memories, they're going to have plenty to keep them busy on the Prime: making reparations to Hieroneous, taking care of the two demons they set free, plus destroying the artifact that sent their souls to the Abyss in the first place (and which has been functioning all of this time). They'll be especially eager to head back to the site of their deaths, as that's where all of their cool weapons and equipment were left behind. (It's now all in the hands of the evil cultists who constructed the artifact.) Johnathan [/QUOTE]
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